Delete it if you don't need it.
If you need to keep the mesh for some reason, like cloth simulation to collide with, you might try adding a masking texture to make those parts invisible.
Then you don't have to worry so much if it clips, because it won't show.
Is it just an illusion from the vest, or is the torso huge compared to the arms?
No it's just baggy
I have to make a bunch of animations for the punches.
Branching system of transition animations from any one to any other.
Low Right single = Done
Low Right ~ Low Left
Low Left ~ Low Right
Low Right ~ High Left
Low Left ~ High Right
High Right single
High Right ~ High Left
High Left ~ High Right
High Right ~ Low Left
High Left ~ Low Right
I think that's it.
@X_Lestah
Kano, Liu Kang and Johnny Cage. There was some work on all three - Kanos' head was started, there is finished (?) Johnnies face used for ninjas I believe and Liu Kang was started but dropped, so maybe you can try Liu Kang.
If you need photos of the actor who played Kang in the game, or something riped from the game, size scale for reference let me know.
Grate I can make Liu Kang for you guys ^^
Note I am a character artist (this includes Textures), I'm not a rigger and I'm not an animator. So I can make models for you guys but not more for now ^^
A few things I need to know, and then I can start working rigth away.
What file format do you want the model deliverd in?
Do you have a prefered poly count?
Prefered texture resolution?
Deadline? (I can most likly finish it in 4 or 5 days)
And La_Luna I will go refrence gathering myself to but I would love it if you share all refrence you got to ^^
Dose this sound good?