Raiden is modeled and rigged but lacks any kind of texturing for his skin or clothing. That shouldn't take Bleed very long once he gets done with Scorpion/Sub/Reptile.
Kano, Cage, Lui Kang haven't really been started yet.
Nice work on goro cal i have a quick question.Any chance of running the mk remake at 5760x1080 rez?
calactyte, the body looks amazing, im not 100% sure about the eyes color and the teeth
Hey guys are you still working on this? Is there a BETA version or anything cos from the posts I've seen it looks awesome! Good job
hey guys,
would like to say that you've got an amazingly talented group of people working on this project! :hail:
been reading through every post for days and days now with tons of excitement for this game!
as this should of been what the "Mortal Kombat: Hd Kollection" should of entailed...
now... i know this game is suppose to be as faithful to the original arcade MK I as possible... but, just like everyone else, questions and suggestions do come to mind though... so i'll try to keep them as brief as possible...
Suggestions...
Punching Fix: in mortal kombat 1, i remember you could just button mash the punch button and deplete your enemies entire life bar without even being knocked back, to give your enemy a chance to fight back, especially while punch juggling them in a corner... definitely should be addressed, as it seemed to be a major gaming flaw.... at least in my opinion
Round House Kick: is one of the main game play elements that separated mortal kombat I from mortal kombat II, making the game play a ton better!... since in the first MK, having an uppercut as the only enemy launching move kind of made game play become stagnant / stale faster, in comparison to mortal kombat II... also the round house kick launch from mortal kombat II gave the game a much needed rhythm / flow to it... just saying
Standalone Game: would be nice that when you guys finish and release the game, that when you upload the game, it was a completely self contained game, having everything that is needed in order for it to run, and would also be easier for people to do console conversions of it (for modded xbox's, dreamcast's, etc) down the road...
Ideas...
Reptile: As i was reading through the posts, i remember at one point there was a debate on weather or not reptile should have his original move set (ice, spear) or should use his own signature MK II move set (acid, force ball) when you fight against him as a secret character at the bottom of the pit... now personally, i think it would be sweet if when you fight against him as a secret character, he remains faithful using only his original MK I move set (subs ice, scorps spear)... but once you beat him, think it would be sweet if he became a fully unlocked playable character (in the middle of the player select screen, where the dragon logo is), and as a playable character he should use all of his mortal kombat II moves (acid spit, force ball)... so then you would have the best of both worlds
Likes...
Scorpions Eyes: they look a lot better 'hazed' instead of 100 % white or with normal looking pupils as bleed has clearly pointed out
Dislikes...
Raiden's Huge Hat: for the love of god, please tell me that you guys don't plan on using his gigantic star war's looking hat when he is actually fighting, as it would take up half of the screen and look rather silly... ... but would seem all right for any of the picture cut scenes... just sayin
keep up the good work guys!
your all amazing!
Initially we won't do anything different than the arcade. Eventually though we've talked about doing an MK1.5 which could incorporate some of those ideas.
The giant Raiden hat was from the movie Big Trouble in Little China. Raiden makes an appearance and has that huge hat. Bleed was inspired by it and wanted see what it would look like. Probably something we'd add as an alternate costume for MK 1.5.
hey guys,
would like to say that you've got an amazingly talented group of people working on this project! :hail:
been reading through every post for days and days now with tons of excitement for this game!
as this should of been what the "Mortal Kombat: Hd Kollection" should of entailed...
now... i know this game is suppose to be as faithful to the original arcade MK I as possible... but, just like everyone else, questions and suggestions do come to mind though... so i'll try to keep them as brief as possible...
Suggestions...
Punching Fix: in mortal kombat 1, i remember you could just button mash the punch button and deplete your enemies entire life bar without even being knocked back, to give your enemy a chance to fight back, especially while punch juggling them in a corner... definitely should be addressed, as it seemed to be a major gaming flaw.... at least in my opinion
Round House Kick: is one of the main game play elements that separated mortal kombat I from mortal kombat II, making the game play a ton better!... since in the first MK, having an uppercut as the only enemy launching move kind of made game play become stagnant / stale faster, in comparison to mortal kombat II... also the round house kick launch from mortal kombat II gave the game a much needed rhythm / flow to it... just saying
Standalone Game: would be nice that when you guys finish and release the game, that when you upload the game, it was a completely self contained game, having everything that is needed in order for it to run, and would also be easier for people to do console conversions of it (for modded xbox's, dreamcast's, etc) down the road...
Ideas...
Reptile: As i was reading through the posts, i remember at one point there was a debate on weather or not reptile should have his original move set (ice, spear) or should use his own signature MK II move set (acid, force ball) when you fight against him as a secret character at the bottom of the pit... now personally, i think it would be sweet if when you fight against him as a secret character, he remains faithful using only his original MK I move set (subs ice, scorps spear)... but once you beat him, think it would be sweet if he became a fully unlocked playable character (in the middle of the player select screen, where the dragon logo is), and as a playable character he should use all of his mortal kombat II moves (acid spit, force ball)... so then you would have the best of both worlds
Likes...
Scorpions Eyes: they look a lot better 'hazed' instead of 100 % white or with normal looking pupils as bleed has clearly pointed out
Dislikes...
Raiden's Huge Hat: for the love of god, please tell me that you guys don't plan on using his gigantic star war's looking hat when he is actually fighting, as it would take up half of the screen and look rather silly... ... but would seem all right for any of the picture cut scenes... just sayin
keep up the good work guys!
your all amazing!