InterestingMK
Member
How do you make the sprites in better quality rather than being pixelated?
How do you make the sprites in better quality rather than being pixelated?
Here's the best way for me to illustrate without one of those nifty 3D softwares..
If it would be an easy change and you guys find it necessary, maybe calactyte could try to apply this to his model, and you could apply it to the Goro lives model for us to compare/decide..
View attachment 3707
Like the orbs I added in the picture, move the main warmer light to the front-mid region of Goro, and if it's possible, a bluer light coming directly from the top left (his right) and this should work for both the Goro Lives background and his Portrait background (if everything works like the original)
EDIT: I see now that I brought the warmer light too close to Goro, otherwise the insides of his arms would be glowing as well. Hopefully what I intended still came through.
Ok so here is what I've got going on:
-I've improved Goro's eyes to make them look much closer to the original.
-I've slightly altered the texture on his face to make it non-uniform. So near the cheeks and around the mouth area there are smaller pores that gradually become larger pores.
-Added detail the brow squint area.
-Tweaked the skin again, so it is less tan and more orange like the original.
-Added colored lights.
See the attached result:
I also wonder if the HD Render are going to have the same specialty moves or, some enhanced or new added moves to their arsenal?
I kinda feel that Goro is starting to look like an alien rather than a shokan.
I know that you guys are trying to "remaster" the game in 3D, but I think the dark-feel of this image is somewhat better and is probably the best I've ever seen Goro.
calactyte, great work as always.
I'm thinking your earlier edit captures the warm/orange glow better, and also defines his lips and face better. Thoughts?
View attachment 3711
I was messing around with MK in MAME again, comparing some of the moves and noticed one little detail.
Maybe this will be interesting to guys programing in MUGEN, if you don't know this already.
While executing basic and special moves, Player 2 is always faster than Player 1.
If Player 1 connects on the 5th frame of the last uppercut pose, Player 2 connects on the 4th.
It's like that for every move I tried, Player 2 has one frame advantage.
This is probably not even noticeable in the game, just throwing it out there.
Never knew this till today.
Player 1
Player 2