Hey Bleed,
Quick question on rigging. For Goro, I have his shorts, belt and foot wraps as different objects. Do I need to combine those somehow first? How can I make the bones effect his shorts and his skin at the same time? Is this something I would do in zBrush? I've been searching online for a tutorial but I can't find anything that talks about rigging clothing onto the body. Any help you can provide will be helpful.
They should be combined usually as a single mesh in Max or Maya. Doesn't mean they need to be "welded" together.
If you have a part of the model, that is under another part. Skin under a shirt for example, if it's not going to be seen, delete that part of the mesh, to avoid clipping errors.
The mesh will deform better, if the topology flow is similar across different surfaces.
The spear is working in Mugen now, I have to fix a few small details and post video update later tonight.