SCORPION (revision finished)
SCORPION’S SPECIALTY MOVES:
Standard Harpoon - Throws signature harpoon towards opponent to impale them in chest and pulls/drags his paralyzed opponent over to where he stands gliding his opponent across the ground instead of stumbling across the floor to execute additional hits/combos while opponent stands disoriented.
Reverse Harpoon – From close or mid-range, Scorpion takes a step forward with backside leg turning to face the his opponent parallel to the plane of their body and performs a series of quick hand motions and impales tip of harpoon in opponent’s chest from close range then throws/kicks opponent away from him either behind him or away from him towards the wall in front of him with a thrusting both of his hands in a quick push or with a front snap kick while they’re attached on rope to slam them on floor.
Ground Poke – From fighting stance, Scorpion thrusts his harpoon through the ground in a bent knee position only have it extend on the other side of the screen from the ground and to extend underneath his opponent’s feet to impale opponent in their upper torso causing opponent to clam up into a fetal position. He then recoils harpoon back in hand in swift motion and transitions into his fighting stance.
Ground Poke & Slam - From fighting stance, Scorpion thrusts his harpoon through the ground in a bent knee position and thrusts harpoon through the ground to have his harpoon extend out on the other side of the screen from the ground underneath his opponent’s feet to impale opponent in the back of his upper torso and propels opponent in air and then slam opponent with force to the ground causing opponent to bounce up and down against the ground on their back. Leaving opponents open for combos.
Teleport – Scorpion teleports leaving a blinking hologram imprint behind and transfers himself laterally across the screen behind his opponent, forward towards his opponent or to reappear and drop down vertically from the top of screen.
Upper Harpoon - Throws harpoon diagonally upwards towards a jumping opponent to impale them while in mid-air. Then Scorpion yanks his harpoon down to slam opponent on the ground diagonally past himself with force. Opponent bounces diagonally past Scorpion off the pavement from sudden impact of jerk bouncing off the ground directly behind him and leaving them open for combos yelling the phrase with ALOT of conviction “Get over here!” “Get down here!!” and “Come here!”
Tree of Life - Thrusts harpoon in crouching position down through the ground to extend on the other side of the screen from the ground underneath his opponent’s feet to strike opponent multiple times launching him in the air with each hit. Tip of harpoon impales opponent in mid-air interweaving across their body rapidly and hitting them multiple times to finally impale them in the back while in mid-air. Scorpion recoils harpoon back in his hand to jerk opponent down to the ground with force bouncing them up and down against ground.
Fighting Hologram – From standing position, Scorpion flings his intersecting arms backward and launches hologram an advancing image replica that executes a brief free-handed combo towards opponent then disappears in a blinking imprint.
Scorpion’s Tail - From mid to long range Scorpion thrusts harpoon in crouching position through the ground to extend on the other side behind opponent to impale them in the back paralyzing them where they stand and pushing his opponent forward a bit in mid-glide forward. It can be motioned similar to a Scorpion’s tail impaling its prey. The forward momentum can push his opponent forward with their arms outstretched and then he can pull his harpoon back by recoiling harpoon back in hand to jerk opponent backwards off their feet into a ground slam with force bouncing up and down slightly and disorienting his opponent to leave them open for a series of combos to follow up with a possible teleport.
Mid-Air Throw - Scorpion somersaults in the air to grab and throw his opponent leaning backward and thrusting his foot upward to launch his opponent up and over across the screen. Scorpion lands on his back face up and springs up with no hands to transition into his fighting stance. It can look exactly like the mechanics of his mid-air throw in MK2.
Chaotic Impale - Pulls his opponent by shoulder and thrusts his hand to the sternum of his opponent causing a multiple combo hit of Scorpion’s harpoon as it interweaves through the sternum and out of the back of his opponent, paralyzing them where they stand as they convulse from the multiple hits. He could then recoil the harpoon back into his hand while opponent drops to the floor on their knees, leaving them open for more combos to follow upon.
Hell-Spawn - Scorpion flings his intersecting arms backwards from fighting stance while a fiery inferno momentarily engulfs him and then disappears and forms his pupil eyes completely white. In this mode the physical punches and kicks have more impact with flashes of fire with each movement and he would move more quickly like being fast forwarded as if he were under the gun, in a state of panic/emergency or in a hurry. He also can perform a select few moves under this mode.
Whipper Snapper – Scorpion s back backside hand from fighting stance facing the camera, and throws his harpoon to impale his opponent in the chest. He then, instead of pulling the harpoon into him, he yanks down on the harpoon causing his harpoon to snap across the face of his opponent and have them grimacing in pain covering their face for a brief moment. This gives Scorpion an opportunity to execute a series of combos and hits on his disabled opponent.
Root Cause – Scorpion grabs his opponent by the hand and executes a half twist turning his back against the plane of his opponent’s body and throws them over his shoulder in a similar fashion as a Hapkido/Akido throw to the ground. While his opponent lies on the ground face up, Scorpion then kneels over their laid out body and thrusts into a crouching position on one knee driving his harpoon through the mid-section of his laid out opponent. The harpoon flows through his opponent’s chest as their body convulses from the multiple hits and then exits out the other side of the ground sporadically like a water geyser. Scorpion then recoils the harpoon back in his hand causing his opponent’s body to convulse once more from retracting the harpoon.
Ball Drop - From fighting stance, Scorpion, thrust his backside arm upwards towards the sky and launches his signature harpoon weapon towards the top the screen. He then yanks on the harpoon as leaverage device to launch himself into full fledged series of tightly knitted front somersaults in a rainbow like motion towards footbound opponent. He collapse into a kneeling disposition on top of his opponent on one knee pushing on their chest face up. He then throws a series of quick tempered punches to his opponent's face before transitioning into a forward groundroll away from his fallen opponent.
SCORPION’S FATALITY:
Flaming Harpoon - Throws signature harpoon towards opponent to impale them in the chest. He then takes off mask to blow a breath of fire on harpoon on the rope. The flame engulfs opponent in fire. Scorpion pauses for a second while opponent burns in flames. He then yanks flame engulfed harpoon from opponents chest back into hand to cause opponent to explode into different parts.
Flaming Skull - Flings his intersecting arms backwards and momentarily engulfs himself in fire before it disappears. He then takes off his mask revealing a flaming skull and blows a stream of fire at the feet of his opponent that engulfs and burns his opponent to death. Scorpion then strikes his winning pose and raises his right arm in victory to where the arm is slightly bent when raised in the air.
Hell Spawn – From long distance Scorpion flings his intersecting arms backwards and momentarily engulfs himself in fire going into to Hell Spawn Mode. He then performs a series of front and back handspring flips towards his opponent and in the end of the series of handsprings pops up into a series of front somersaults while spontaneously bursting into flames in mid-air. He then descends down into a flying punch to the ground and disperses a large backdraft of fire around his body that divides into two half circles above his head in mid-air and forms a large flaming skull. The skull then consequently dashes diagonally downward towards his disoriented opponent and explodes into a large backdraft of fire on the ground incinerating his opponent to thin air. Scorpion then strikes his winning pose.
SCORPION’S INTRO:
Scorpion ascends to the air from the ground in a backdraft of flames to land in a crouching position on one knee. He then stands into an outstretched posture with flames of fire rising off his body then disappearing. He then utters the phrase, “Somebody has to pay for what happened to the Shirai Ryu!”
SCORPION’S MID-MATCH TAUNT:
Scorpion flings his intersecting arms backwards by his waist igniting a flash of full body fire right before turning and walking back to his position on stage, adjusting his garments and then transitioning into his fighting stance.
SCORPION’S WINNING POSE:
Scorpion turns to the camera and raises his right arm in victory staring at the camera.