Yeah, I see you made some changes in the background too. Small pillars closer to the flags?Check out the updated foreground pedestals.
Updated, anvil version:
yeah,anvil looks great,well done.
the stone tables looking better now,there's just two problems
dragon symbols & the color of stone
i think they should be like this
here's the tables in the original game
Hey Cal, I think your TYM stage looks great. I hope you stick with the dragon logos you are using. I thought the same things about the original logo. Just doesn't look sinister enough, especially in HD.
EDIT:
I'll try to whip up a version of the Test Your Might Theme soon.
The TYM graphics look good overall, but I think some of the "blocks" look better than others. The diamond and ruby are my favourites, but I'm a little unsure about the colours. The ruby may have looked strange in the original game but I don't think it would be particularly heinous to make it look more like actual ruby. The diamond looks even more odd to me, with the very vibrant blue colour. I realise it's very difficult to simulate the refraction of a clear gemstone like that, and I guess just desaturating it wouldn't work particularly well either, but I'd be interested in seeing if you could come up with some way to make it look more like diamond and less like sapphire.
The anvil looks great, but would it really shatter like that? It seems to me like it would make more sense if there was a clearer crack doing down the centre from the point where you hit it - right now it kind of looks more like someone has chopped it up with an axe than it being split by a single strike.
The wood looks pretty weird, IMO. It hardly reads as wood, and the repeating patterns in the texture are very distracting.
On a final note it bothers me a bit how the perspective of the blocks do not match the perspective of the thing they're standing on. That in combination with the 2-dimensional drop shadow really keeps them from looking like they're really there. If that can be worked out I think the final result will look fantastic.
Calactyte, excellent work (as always) on TYM! I would however prefer the original dragon for consistency. Afterall, it is how the dragon appeared throughout the game, and how it is presented in my UI. If you would reconsider, I can integrate it in the tables exactly as I have it elsewhere, if you could send me blank versions of them. Personally I'm not opposed to the look of it, it's not refined like the standard dragon but it does represent MK1. Let me know what you think.
Interloko, if you're ready to start coding again, I'll send you all my files so we can have that portion of the game completed. I've got all in-game functionality like text, counters etc. prepared for you as well.
This game is making great progress
Hi Jarvis,
-First I want to ask, have you finished the last 2 UI screens yet? I'd love to see them.
-Have finished retouching the Palace Gates stage?
-Have you found new background mountains in high resolution?
As for the Dragon, if you look at the updated TEST YOUR MIGHT from the cancelled MK HD, you'll note that it is a different dragon symbol. If enough people don't like these Dragon's I'll change them. I personally thought the old ones looked goofy.