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Thread: Mortal Kombat HD Remix with MUGEN

  1. #3001
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    Re: Mortal Kombat HD Remix with MUGEN

    Hi ]{0MBAT,

    Actually, i ripped all the sprites of this stage, edit on photoshop and make the stage for MKP

    Im BadMouse, or in the spanish way RatonMalo

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    New Kombatant ]{0MBAT's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Well RatonMalo, I think you did an excellent job with that and some other BG's as well (loved Quan Chi and Shinnok chained up in Kahn's Arena, for instance) and that was why when I wanted to make my sprite comics look a little different from every other comic, I sought to pay tribute to the work you guys had done in MKP4.1.

    I've also seen people make MUGEN backgrounds that were created in order to pay tribute to Flash cartoons, like the epic SF vs MK series by Proxicide. Here's some examples:





    Anyway, my point with bringing this up is that you never know what other creations might be inspired by something like this. I am very impressed by the spirit of everyone's teamwork and cooperation. Can't wait to see what else gets put up, amazing work by all who are involved.
    ]{0MBAT - Correspondent
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    Re: Mortal Kombat HD Remix with MUGEN



    Updated version has broken and unbroken Ruby. Coloring will probably need to be tweaked a bit.

  4. #3004
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    Re: Mortal Kombat HD Remix with MUGEN

    Cool, is this using a fracture 3d simulation?


    I'm still picking at the retopology, one piece of the costume at a time.

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    Black Dragon Recruit smoke.tetsu's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    ruby is usually red though.. not pink..

    More like this:

    ruby1.jpg
    Last edited by smoke.tetsu; 01-30-2012 at 12:19 AM.
    --Tetsu
    It's funny how the colors of the real world only seem really real when you viddy them on the screen. -- Alex Delarge, A Clockwork Orange

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    Kombatant AntrAcsA's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Great work @calactyte , i like it. Great sky, moon ... simple amazing ! @smoke.tetsu You right but, the color of ruby can be fixed very easy so its not problem.

    @calactyte I always wanted to ask you, what software do you use for this backgrounds ??

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    Re: Mortal Kombat HD Remix with MUGEN

    Here, so you can stick him on there. It's just this pose, I didn't make the full animation.




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    Re: Mortal Kombat HD Remix with MUGEN

    Hi Bleed,

    Yes! I have RayFire Fracture Tools for 3DS Max and I've been dying to use it so here it is.

    Quote Originally Posted by Bleed View Post
    Cool, is this using a fracture 3d simulation?


    I'm still picking at the retopology, one piece of the costume at a time.

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    Re: Mortal Kombat HD Remix with MUGEN

    I agree, but check out the original arcade version:

    ]

    Quote Originally Posted by smoke.tetsu View Post
    ruby is usually red though.. not pink..

    More like this:

    ruby1.jpg
    Attached Images Attached Images

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    Re: Mortal Kombat HD Remix with MUGEN

    I'm using ZBrushR2 and 3ds Max.

    Quote Originally Posted by AntrAcsA View Post
    Great work @calactyte , i like it. Great sky, moon ... simple amazing ! @smoke.tetsu You right but, the color of ruby can be fixed very easy so its not problem.

    @calactyte I always wanted to ask you, what software do you use for this backgrounds ??

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    Re: Mortal Kombat HD Remix with MUGEN

    Awesome! Thank you Bleed!

    Quote Originally Posted by Bleed View Post
    Here, so you can stick him on there. It's just this pose, I didn't make the full animation.




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    Kombatant DFGHTENNIS's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    calactyte nice TYM arena but...look at the stone tables in the original game



    ruby looks fantastic

    And this is my bio screen HD

    http://s1.picofile.com/file/7273136983/Bio8.jpg

    i've made this according to arcade version
    http://s2.picofile.com/file/7273138816/mk0019.png
    Last edited by DFGHTENNIS; 01-30-2012 at 10:03 AM.

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    Kombatant heretique's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    All of them looks perfect, nice scorpion model keep going.
    There is no knowledge that is not power...

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    Re: Mortal Kombat HD Remix with MUGEN

    Hello, I couldn't see your attachments. As for the Bio screen and the earlier version of the character select screen, we already have all these done. Jarvis has created them. Please check his posts so that you don't spend extra time duplicating work. The Scorpion portrait that you did with Bleeds render looks nice though so we might be able to use that.


    Quote Originally Posted by DFGHTENNIS View Post
    calactyte nice TYM arena but...look at the stone tables in the original game
    Attachment 2264
    Attachment 2265

    ruby looks fantastic

    And this is my bio screen HD

    http://s1.picofile.com/file/7273136983/Bio8.jpg

    i've made this according to arcade version
    http://s2.picofile.com/file/7273138816/mk0019.png

  15. #3015
    Kombatant end_citizen's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Hello all. I've been following this thread rather intently. I was wondering if there is anything I could do to help this project along.

    I am NOT artistic, but have programming knowledge in Java, C, and C++. I don't know what programming is used in MUGEN, but I have a lot of free time to figure it out if necessary.

    If there isn't anything non-artistic needed at this point, then I would just like to offer words of encouragement. Huzzah to you all.
    If my sentence structure seems weird, I've got a cyst growing in my brain (and a recently discovered one in my spine). It is really messing with everything I do lately.

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    Re: Mortal Kombat HD Remix with MUGEN

    It would be nice to do this with a more advanced tool set. I've been trying to learn programming on my own but it's not easy, there's so much information. You can do a lot with Mugen, but it has some big limits. I would love to do this in 2.5d, like MK9 or at least get something started that way, using one of those High end development kits.

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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by calactyte View Post
    I agree, but check out the original arcade version:

    ]
    Weird, I didn't remember that but looked it up. Whoever at midway made that one is color blind. :P That's more like a pink\purple'ish sapphire than a ruby. Even the word Ruby means red practically... OK they say it's pink to red but yeah. That's not what I usually think when I think of it... :P

    Quote Originally Posted by Bleed View Post
    It would be nice to do this with a more advanced tool set. I've been trying to learn programming on my own but it's not easy, there's so much information. You can do a lot with Mugen, but it has some big limits. I would love to do this in 2.5d, like MK9 or at least get something started that way, using one of those High end development kits.
    I'd be happy even for just having it able to have totally 32-bit graphics.. antialiased everything and other effects being able to have an 8-bit alpha channel provides.
    --Tetsu
    It's funny how the colors of the real world only seem really real when you viddy them on the screen. -- Alex Delarge, A Clockwork Orange

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    Tarkatan Warrior la_luna's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by calactyte View Post
    Hello, I couldn't see your attachments. As for the Bio screen and the earlier version of the character select screen, we already have all these done. Jarvis has created them. Please check his posts so that you don't spend extra time duplicating work. The Scorpion portrait that you did with Bleeds render looks nice though so we might be able to use that.
    His attachments are pointing out to the table compared to original, like I did in my last post one page earlier.
    I believe the main difference among other things are dragons, they are not mirrored in the original game,
    and maybe the tables are too close to each other, remember you have to squeeze a number counting
    in between.

    Btw, ruby looks great, but I think it would make more sense if you move it just a little bit to the right,
    so the object is actually standing on the higher left and right parts of the table.

    Nice work on the pose Bleed, but I'm not sure he's holding his hands like that.
    It kinda looks like closed fists to me, but I could be wrong, it's hard to tell..



  19. #3019
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    Re: Mortal Kombat HD Remix with MUGEN

    Check out the updated foreground pedestals.



    Quote Originally Posted by la_luna View Post
    His attachments are pointing out to the table compared to original, like I did in my last post one page earlier.
    I believe the main difference among other things are dragons, they are not mirrored in the original game,
    and maybe the tables are too close to each other, remember you have to squeeze a number counting
    in between.

    Btw, ruby looks great, but I think it would make more sense if you move it just a little bit to the right,
    so the object is actually standing on the higher left and right parts of the table.

    Nice work on the pose Bleed, but I'm not sure he's holding his hands like that.
    It kinda looks like closed fists to me, but I could be wrong, it's hard to tell..



  20. #3020
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    Re: Mortal Kombat HD Remix with MUGEN

    Updated, anvil version:


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