DjangoJustin
New member
To Bleed and Cal, you both get an "IMPRESSIVE!" Good job guys.
So? These guys are doing it in their free time...This project has certainly slowed down..
Hey all, just want to apologize for my lack of involvement this month. Had to keep away from this project since I needed to fulfill other commitments. Anyway I'll be sure to update with my final work asap, and give feedback on all the recent progress once I take a good look at it. From what I've seen just quickly, the Courtyard is looking great, monks look great, very solid job Calactyte.
Gotta say I'm just as excited as ever about this project, I'll be back soon after I get some things out of the way. Keep at it guys
It got slower but we are still working, it's not a race anyway.
This project has certainly slowed down..
Small update
I'm modeling the details in to the character instead of using just the normal map. Trying a different style with this one, high poly.
So what? It's not like you paid them to work faster.
IMO i don't think we are slowed, we have almost all the stages done and half of the cast of characters in progress or ready to animate
we don't need a donation system to move faster, we need more 3D artists or at least 3D animators.
Bleed is doing a GREAT job, but remember he is making the 3D modeling and animations for this and for his own project all in his free time.
this project contain some nostalgia but rushing the game as midway made in the time is not part of this
the priority here is quality
I'm not using a complicated rig for this project, I posted one before on youtube that was pretty intricate, but you don't really need it. What I'm using now is the default biped skeleton with a few extra bones added to control the costume. I use it to fake cloth simulation and fix clipping errors.
For Raiden's rig I'm going to use the new rigging system in Max called "Cat". I haven't worked with it before, but it looks pretty good, similar to Biped with more options.
Didn't Goro need rigging? I can show you some things if you need help. It's not so complicated if you work with one of the pre made systems like Biped or Cat. They work great for what we are doing, making a custom rig from scratch is complicated and not really necessary IMO.
I have some experience with CAT, I think you'll find that you like it much more than Biped. I'm just not a great character animator yet. I think I understand the principles of it, but I have questions about how you setup your rigs too Bleed. How are you able to not lose volume in shoulders? That is always a problem for me. Also are you using SkinMorph to keep the skin from deforming improperly?
It is one of the main reasons I never do character animation. I technically know how to do it but it never looks quite right. There must be a trick to either the skin weighting processor or by using a modifier to fix all that stuff.