DjangoJustin
New member
That's one problem I'm having, It's kind of hard to make the transitions look smooth when keeping the original timing and pose of UMK3 sprites.
Some times it has to be so fast, there's like 1 or 2 frames of transition from one pose to the next. Other times, the animation gets kind of slow. Keeping the timing messes with the feel of squash and stretch. I just can't make it look as good as I could if I match everything exactly. These things require some changes to get a better flow and feel.
Another thing is you notice changes in animation more with added frames. I really noticed that with the hit animations, it snaps a lot but I never saw it on the low res sprites.
It looks good to me, man. I know I'd play the shit out of it!
What's your goal with that project? Are you just messing around with stuff or do you plan on making the rest of the UMK cast or something entirely new?