Mortal Kombat HD Remix with MUGEN

That looks MUCH better. I cant wait to see Raiden retopo-ed and rendered. How deep were you going to develop Raiden until you are ready to go back and finish Scorp?


update

Raiden_Hat02.jpg
 
The hat turned out really good. Good job Bleed.

Calactyte, nice job on the Courtyard. Those monks look pissed! I like it.
 
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A quick note on the straw hat - I would think the perceived difference in colour can also (partly) be attributed to the varying degrees of specularity in the strips that make up the surface. A few pictures that can hopefully illustrate my point: ONE, TWO. While there certainly could be some actual colour variation, non-uniform specularity could make the hat appear as a single colour under certain light conditions, and multiple colours under other conditions. Just something worth keeping in mind.
 
Yeah, that's a ton of work. Not that couldn't be done, but it's a ton of work. No way can I make each and every face different. I could potentially make a few faces different, but not all 70+ monks.

Calactyte, nice! But you need to make monks look a bit different:)
 
Yeah, that's a ton of work. Not that couldn't be done, but it's a ton of work. No way can I make each and every face different. I could potentially make a few faces different, but not all 70+ monks.
There was a Courtyard work in progress pic somewhere around here, and it had
3 different face models for the monks. I think it looked really cool. If you have the
time maybe you could try that, I think 3 faces are enough.

Your Courtyard is coming along really nice, however something bugs me - the corners.
In the original you're not supposed to see the pillar in the back when you reach the end
of the stage:

nmg30h.jpg


you can see beyond that via cheat "Go tru walls"

14jx16w.jpg


so the only way to see the back pillar, is to go through the invisible wall
and first reach that front dragon statue, and then you can see the pillar in the back.

On your Courtyard, you have the situation where you can see the back pillar,
but not the front dragon statue. It looks kinda weird to me.
 
But on TYM it's more like the photo I posted.
There's difference in Raiden's hat because many sprites were blurred in MK1.
He also has cloth with different color here.

you're not supposed to see the pillar in the back
And corners are different, because you can see guard's shoes at left side.

it had 3 different face models for the monks
Right, also they have different palette, look at back monks.
 
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Ahh I see. I will fix that.


There was a Courtyard work in progress pic somewhere around here, and it had
3 different face models for the monks. I think it looked really cool. If you have the
time maybe you could try that, I think 3 faces are enough.

Your Courtyard is coming along really nice, however something bugs me - the corners.
In the original you're not supposed to see the pillar in the back when you reach the end
of the stage:

nmg30h.jpg


you can see beyond that via cheat "Go tru walls"

14jx16w.jpg


so the only way to see the back pillar, is to go through the invisible wall
and first reach that front dragon statue, and then you can see the pillar in the back.

On your Courtyard, you have the situation where you can see the back pillar,
but not the front dragon statue. It looks kinda weird to me.
 
I see, didn't notice that the back row of monks needs to be slightly darker. Will fix that.


There's difference in Raiden's hat because many sprites were blurred in MK1.
He also has cloth with different color here.


And corners are different, because you can see guard's shoes at left side.


Right, also they have different palette, look at back monks.
 
If you were planning on changing them up a bit, is there a program or plugin that can morph the monks' faces? It would use the same model but generates random features without having to mess with every single one by hand.
 
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They are based on an asian human base mesh, so I can't agree with you there. When I create a few more faces I'll be sure to dial in some more asian facial characteristics.


about the monks IMO they need a more oriental look.. they look to occidental to me
 
Calactyte, have you thought about giving depth to those stone blocks left
and right of the Yin-Yang simbol? Something like this:

18hp2f.jpg


like they are connecting to the Yin-Yang wall under an angle. Just a thought.
 
Cool idea but I think it diverges too much from the original stage.

Calactyte, have you thought about giving depth to those stone blocks left
and right of the Yin-Yang simbol? Something like this:

18hp2f.jpg


like they are connecting to the Yin-Yang wall under an angle. Just a thought.
 
Ok so check out the Monks animation here.

I also improved everything we talked about:

Deepened the shadows on the Yin Yang
Fixed the perspective of the side columns
fixed the texture of the walking/fighting area
fixed the totems on the left and right hand side
fixed the sizing of the stage.


I know that the Monks all look alike, but this was how it was in the original. To make each face different would take quite a bit more effort than I'm ready for right now so they are all clones, though I did make their animation staggered a bit. Also Flash is freezing the frame with their hand in the air, but the full animation has them but their hands back down after clapping. Anyway,

click here to see the result: http://www.jtresca.com/test/courtyard.html

here is a still:

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That's a damn good work cataclyte, you just killed my courtyard remake lol
Are you going to model Shang Tsung as well ?
 
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