mugen 1.1 supports 32 bits so you can make a shadow semitransparent or solid.
if you want the shadow we can make 2 things:
1- keep the original shadow. the select screen is the game itself, we'll use the mugen select screen for mode select screen for 2 reassons:
A) mugen doesn't support character idle animation. there's a tricky way to make something similar but i don't like it at all
B) add extra modes for versus.
the problem if we use a diferent shadow in every stage then the shadow will be diferent at select screen too =/
2- make the shadows separated and add them by code at select screen.
all depends if you want the shadows (in the stages) diferent or the same as the arcade version.
if you want the shadow we can make 2 things:
1- keep the original shadow. the select screen is the game itself, we'll use the mugen select screen for mode select screen for 2 reassons:
A) mugen doesn't support character idle animation. there's a tricky way to make something similar but i don't like it at all
B) add extra modes for versus.
the problem if we use a diferent shadow in every stage then the shadow will be diferent at select screen too =/
2- make the shadows separated and add them by code at select screen.
all depends if you want the shadows (in the stages) diferent or the same as the arcade version.