DjangoJustin
New member
Since there doesn't seem to be much going on right now, I decided that I wanted to express my feelings about the UI. Looking back through the thread, it seems to me that badmouse's versions didn't get a fair shake. In all honesty, I loved his designs. Reading what jarvis said about badmouse's work not being high quality enough, I chuckled because that is exactly how I feel about jarvis' work. Jarvis's designs are boring, and not because of skill-limitations, but because of self-limitation.
I do not think this project can achieve it's full potential if we are simply recreating what was, and the UI is a prime example. An imitation of a design choice dictated by limited resources (original) will invariably be limited. If we don't improve, what is the point? Improvement really is the only reason to attempt this project.
Badmouse's UI was an improvement. It was visually interesting. The textures and design choices are great. The way the edge's shadows naturally draw the eye in toward the portraits was a great touch. With perhaps a round or two of critique I think those would be something really special. Again, his design wasn't just an imitation, it was an improved re-creation.
On the other hand, Jarvis's design was plain and limited. The textures were blurry, there was no visual interest, no artistic touches, and just really looked like a product of Photoshop. Frankly, I had to strain to tell the difference between Jarvis' versions, and the original. That is NOT what we should be doing. No one playing this game will say, "Wow" when that screen comes up.
I think this idea of re-creation with improvement needs to applied to all aspects of this game's development. It's exactly what Bleed has done and I think that we can all agree that he set the bar on this project. I love a lot of what has been produced thus far. Most, actually. And just like Jarvis, this is a project I have wanted to see for years. I've started a time or two but never ended up with the right people. This is a great opportunity to make something that will blow away people that think an HD MK is impossible and not worth while.
I mean no offence, Jarvis. You seem like a level-headed, cool guy. I just don't agree with your staunch penchant to duplicate the original pixel by pixel, because I don't think that is offering anything new. It's not improving. And like I said, if we aren't improving, then what's the point?
I want everyone to have fun and I want people to play this game to death. Recreating the original so closely will make people walk away after 20-30 minutes of gameplay. That's just the way it is.
I do not think this project can achieve it's full potential if we are simply recreating what was, and the UI is a prime example. An imitation of a design choice dictated by limited resources (original) will invariably be limited. If we don't improve, what is the point? Improvement really is the only reason to attempt this project.
Badmouse's UI was an improvement. It was visually interesting. The textures and design choices are great. The way the edge's shadows naturally draw the eye in toward the portraits was a great touch. With perhaps a round or two of critique I think those would be something really special. Again, his design wasn't just an imitation, it was an improved re-creation.
On the other hand, Jarvis's design was plain and limited. The textures were blurry, there was no visual interest, no artistic touches, and just really looked like a product of Photoshop. Frankly, I had to strain to tell the difference between Jarvis' versions, and the original. That is NOT what we should be doing. No one playing this game will say, "Wow" when that screen comes up.
I think this idea of re-creation with improvement needs to applied to all aspects of this game's development. It's exactly what Bleed has done and I think that we can all agree that he set the bar on this project. I love a lot of what has been produced thus far. Most, actually. And just like Jarvis, this is a project I have wanted to see for years. I've started a time or two but never ended up with the right people. This is a great opportunity to make something that will blow away people that think an HD MK is impossible and not worth while.
I mean no offence, Jarvis. You seem like a level-headed, cool guy. I just don't agree with your staunch penchant to duplicate the original pixel by pixel, because I don't think that is offering anything new. It's not improving. And like I said, if we aren't improving, then what's the point?
I want everyone to have fun and I want people to play this game to death. Recreating the original so closely will make people walk away after 20-30 minutes of gameplay. That's just the way it is.
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