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Thread: Mortal Kombat HD Remix with MUGEN

  1. #2301
    Tarkatan Warrior DjangoJustin's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    I also think we should use the 3D models for the select screen pics.

    For no other purpose than to keep me inspired while working on sound stuff, I whipped up this desktop background real quick. Just thought I'd share.

    If any of the guys who worked on the assets I used would like me to take this down, just let me know.

    Last edited by DjangoJustin; 12-14-2011 at 08:25 PM.

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    Re: Mortal Kombat HD Remix with MUGEN

    Using the actual models was something that went without saying I think. I don't remember discussing it.

    Right I forgot about the Select portrait, I'll make that tonight. It will need some post work, because I didn't make the model with enough detail for a close up. Just enough to look good at the sprite size.

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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by Bleed View Post
    The Throne room track is very, very close but yeah it's kind of too intense at some points. It'd be cool to take some liberties with it now, make it easier to listen to.
    You are hearing the loudness of an unmixed version of this theme.

  4. #2304
    Black Dragon Recruit smoke.tetsu's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by Bleed View Post
    Using the actual models was something that went without saying I think. I don't remember discussing it.

    Right I forgot about the Select portrait, I'll make that tonight. It will need some post work, because I didn't make the model with enough detail for a close up. Just enough to look good at the sprite size.
    I thought it was pretty much assumed the same models would be used for all things... sprites, endings, character portraits, etc. to give the project some consistency.
    --Tetsu
    It's funny how the colors of the real world only seem really real when you viddy them on the screen. -- Alex Delarge, A Clockwork Orange

  5. #2305
    Tarkatan Warrior Mortal Gojira's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Well, guess we all know now

  6. #2306
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by The Grid View Post
    You are hearing the loudness of an unmixed version of this theme.
    Oh my bad, didn't realize that.

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    Re: Mortal Kombat HD Remix with MUGEN

    SO I traced the dragon flags and as far as I'm concerned it looks awful. Sorry Jarvis and whoever else was bother by the Tatoo look. It's much better than tracing that dragon which to me look pixelated even in high def. I'd really need to take alot of liberties with it at which point it wouldn't be like the original anyway. I like the tattoo dragon we have going right now anyway. Anyone find a good dragon image for the flags?

  8. #2308
    Kombatant DEMONSEED's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Gojira, Goro looks crazy. lol, thumbs are still small though, lmao. I think besides that it could be considered done. I think the way the veins were done is going to help those details pop in-game with the sprites. Bleed, good animations as usual. Cant wait to see the raiden face sculpt. Whats your workflow for creating faces? First in 3ds max with a high or low poly mesh then zbrush. Or zbrush and retopologize. I usually model it in maya first then bring it into zbrush. Been trying out Zbrush first then retopology and its a bit quicker but with maya first it seems easier just takes longer.

  9. #2309
    Kombatant DEMONSEED's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    and Calactyte that stage ended up turning really really cool. It looks vibrant in a good way, it works, and everything looks cohesive now with the overall color tone.

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    Tarkatan Warrior Mortal Gojira's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Speaking of which, in the Battle Plan or whatever, Goro's portrait was just a crop of the Goro Lives splash page. Should I create a new one? Here is what I had in mind:


  11. #2311
    Kombatologist Jason Shearer's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by Bleed View Post
    k, have a look.

    That's amazing.

  12. #2312
    Tarkatan Warrior DjangoJustin's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by Mortal Gojira View Post
    Speaking of which, in the Battle Plan or whatever, Goro's portrait was just a crop of the Goro Lives splash page. Should I create a new one? Here is what I had in mind:

    AHH! That is the shit right there! No way in hell would I wanna fight that!

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    Re: Mortal Kombat HD Remix with MUGEN

    Wow, that is so bad ass. Awesome, amazing work.

  14. #2314
    BANALITY
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by calactyte View Post
    SO I traced the dragon flags and as far as I'm concerned it looks awful. Sorry Jarvis and whoever else was bother by the Tatoo look. It's much better than tracing that dragon which to me look pixelated even in high def. I'd really need to take alot of liberties with it at which point it wouldn't be like the original anyway. I like the tattoo dragon we have going right now anyway. Anyone find a good dragon image for the flags?
    well, this makes me happy as the MugenKombat forum uses same photoshop dragon stamp. At least it will stay in the mugen MK family.

  15. #2315
    New Kombatant reiko26's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Gojira, what i see right now, what you have in mind with the goro portrait, i think it looks pretty cool so far, but it couold use a different color background b/c it makes it a little hard to see his hair IMHO. but it still looks good man. keep at it.

  16. #2316
    Tarkatan Warrior Mortal Gojira's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Thank ya, thank ya. So what you guys think? Should be used for the Battle Plan screen?

  17. #2317
    Tarkatan Warrior Mortal Gojira's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    hmmmm, different background eh. Maybe something relating to the lair? Don't really want to use the strobe lights again.

  18. #2318
    New Kombatant reiko26's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    yeah i wouldnt use the strobe lights again being that you already used them. maybe like you said, use something maybe relating to the lair just to see how it looks vs the solid black.

  19. #2319
    Tarkatan Warrior DjangoJustin's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by Mortal Gojira View Post
    hmmmm, different background eh. Maybe something relating to the lair? Don't really want to use the strobe lights again.
    I agree with the no strobe light thing. Maybe a bit of the Lair is a good call.

  20. #2320
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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by DEMONSEED View Post
    Bleed, whats your workflow for creating faces? First in 3ds max with a high or low poly mesh then zbrush. Or zbrush and retopologize. I usually model it in maya first then bring it into zbrush. Been trying out Zbrush first then retopology and its a bit quicker but with maya first it seems easier just takes longer.

    I tend to make a very basic mesh in the traditional modeling software first. Start with a cube, and get it to where the base loops for the eyes, mouth, nose and ears are in place. In general, I add enough edge loops to where in zbrush, when subdividing, the mesh doesn't lose too much shape.

    Next I go to Zbrush and work it till it looks ready for me.

    Retopologize in Topogun




    I try different methods though, it's not the same every time. Some times I'll start from a cube right in Zbrush, other times I'll model the head a little further in Max before sculpting...

    If I need to, in mid sculpt, I'll edit the topology.

    I don't go to super high detail because my computer couldn't handle it. I have a new system now that's a little stronger so maybe I can add the pores and stuff like that.
    Last edited by Bleed; 12-14-2011 at 10:20 PM.

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