I agree with above orators. The Gates must look something like this:
@justin I think your version of the continue theme is the way to go. No disrespect to the Grid, but man that was awesome!
It will be a real shame if your version is not used.
Looks better except clouds, which were better before your edit. I don't like white color, they were pink in MK1.
Ok now I'm confused, Le@n's image from the arcade shows no flames on the background column..but I've seen other screen shots with the flame. Which version is correct?
Any examples, please? If you about MK1-UMK3 tiles, they all correct..I think that some of the ones at MKW are incorrect
Sorry, calactyte, I wanted to show full statue and flame just moved out of screenshot.) But seriously it looks better without it, more logical add flame to stages with night time like Warrior's Shrine.
Any examples, please? If you about MK1-UMK3 tiles, they all correct..
There's enough animations without it.I think the flames in the stage should stay, they add a bit more life to it.
They can't be wrong, you lie.. Anyways I didn't see any screenshots which prove, that they're incorrect.I just checked the Pit and their bridge is wrong
There's enough animations without it.
It's also an obvious element of the stage, I think it'd look incomplete without it.
They can't be wrong, you lie.. Anyways I didn't see any screenshots which prove, that they're incorrect.
What exactly and where? If you're about bodies, then I can say - there's many sprites which exist in ROM, but not used in game.bridge on MKW does have something extra on the pillar
Nah, you remember - it's mean nothing. I play MK1 everyday and always can prove that they're exact.
What exactly and where? If you're about bodies, then I can say - there's many sprites which exist in ROM, but not used in game.
I'm sorry, Jarvis. Though that you're about MKMW assets.( I'm agree with you about MKW, it sucks and they edited many sprites. Anyways, I never used their materials, because I have all sprites on MKMW and can rip everything myself. That's however doesn't mean that I created screehshot with them.Also I don't think all MKW assets are correct
I'm not sure that you got backgrounds in full size, few parts aren't visible without tricks.I personally captured all my UI references from mame just to make sure it was all correct
Interloko I can't sent you a PM your inbox is full, I have the block sprites ready to send.
I started working on Raiden's head today, what I did so far is clean up the base mesh. Re worked the topology, edge flow and got rid of all the triangles.