Working on collar bone now. Tried to clean up ape face. Any better?
I will play around with what you said about the scales, heavier on back to lighter front. Thanks.
I have right to post my opinion and used it.. Know your problem, Jarvis. You often speak like leader of project.)
They wanted glory and kind critique, indeed.
And making models, programming is more important here.)He has contributed not just his ideas, but his talents in redoing the UI/Music
Who is attacking? I just like write remarks. xDAttacking people on the team is no way to make this project better
Well, so let me tell something to the guy that will make kano...the thing that he have is not bullets but a bag or something
and something that i am wondering...will it be the SD vs stance image or a remaded one?
I'ts interesting how that pic above has the MK3 utility belt yet white underneath instead of black with red trim. Nor does it have the red arm guards. Perhaps it was meant for MKT?
sorry folks, all characters will be exactly like the MK1, no exceptions.
No mix between MKs. It's MK1 with HD graphics. nothing more.
hope you guys understand
Honestly not making as much progress as I would like. Kept running into issues with zbrush and maya, but nothing too serious. Here is a quick update:
EDIT: Still not happy with the back and legs. And hands for that matter. He also has a bit of a monkey face. Not too sure about those areas of the sculpt.
Working on collar bone now. Tried to clean up ape face. Any better?
I will play around with what you said about the scales, heavier on back to lighter front. Thanks.
K. More angular chest:
I'm actually satisfied with the head sculpt:
I'm actually satisfied with the head sculpt:
Very much appreciate all the input. Will definitely revise it all asap. I can address these though:
I'll work with the scaled look. May not see much during combat, but I'm hoping we all can include some wallpaper type screenshots that will show off the detail. Maybe a montage with all the renders showing of our work or something.
I'm meeting all halfway with the legs. I've enlarged them, but not too much. Its definitely not as small, but are bigger.
Will keep detailing the face. In fact, will have as much detail as possible to have a quality model.
Now, i can't sleep for crap, so was killing time tiring my brain working on this. Hope you all enjoy
Very much appreciate all the input. Will definitely revise it all asap. I can address these though:
I'll work with the scaled look. May not see much during combat, but I'm hoping we all can include some wallpaper type screenshots that will show off the detail. Maybe a montage with all the renders showing of our work or something.
I'm meeting all halfway with the legs. I've enlarged them, but not too much. Its definitely not as small, but are bigger.
Will keep detailing the face. In fact, will have as much detail as possible to have a quality model.
Now, i can't sleep for crap, so was killing time tiring my brain working on this. Hope you all enjoy