First off I didn't say I was a big competitive smash player, I said I know some who competed in tournament and all that jazz. Name a better fighter? I can name plenty, but I'll name the best. Virtua Fighter? Enough said. Why? Because it's the most indepth/balanced fighting game that is taken seriously more than any other. Smash? To me it's just a four player side scrolling party game. That's all it'll ever be to me. I own Mee lee, yes. And I was good at it. My main was Zelda. I also know she is supposedly high tier along with Star Fox. But again. I don't take any of this seriously.
See you can't talk crap about a game you don't even know anything about. Zelda is not top tier she's low tier.
You know nothing of melee's depth. a DI/SMASHDI system alone kicks most fighters ass.
Lets take a look at JUST the blocking system. I can go SOOO much further with this.
Standard fighter. High block/low block (3-D sidestep). to break high you go low, to break low you go medium. to break a side step you swing horizontally. Give or take a parry system.
SMASH on the other hand. Has high block low block. and you can SHIELD poke them with low pokes and head pokes. if they don't block correctly. ON TOP of this. You can AIM your shield/block in a 360 direction. Why is this important? a good player will AIM their shield AT their opponent so there is a larger window of the time they hit your shield between the time they hit the ground. opening the opportunity for punishment. But if the offender calls it out they can delay their aerial to come out later so there is a super small window or unpunishable. So why not just delay aerial everytime? well because you open yourself to offense to do that.
You can also LIGHT SHIELD. it grows your shield largely, covers your entire body when it's very fresh. How is this shield different? The lighter the shield sure the more of your body it covers, but you also have more "Shield stun" meaning you can't counter attack out of it as fast. light shield also makes you slide farther than normal while blocking aiding you in getting out of pressure situations.
lightshield also stays alive longer while nothing is happening to it, but dies faster when being barrage'd.
Then we got Power shield. If you time your shield just in time. you can powershield thus removing ALL lag from shield drop allowing ANY counter attack you can throw out in time to punish.
you can power shield and reflect projectiles.
You can block approach, Most fighters where you have to hold back to block do not allow this.
As for your side stepping? that's similar to Sidestep in Melee. In a 3-D fighter you just use a horizontal attack swipe. In melee you simply just have to use a move which hitbox stays out a long time. Or you can just wait for the spotdodge to end and punish.
IN Melee you can attack your opponents back, to avoid being grabbed. The movement is FAST than most other games. Melee Fox will APM at 340. 340 buttons a minute. that's like 4-5 buttons a second.
The point is Empress you can't preach negativity toward a game you know absolutely NOTHING about. It doesn't matter if you own it. There are so many advanced techs in Melee, If I named them all, by the time I got to 240, I'm sure I would've forgotten 20-30 more advanced techs I should've mentioned.
I got more we can talk about the Crouch Cancel system.
The Smash DI
DI
Platform Cancel
Edge cancels
Teching
Triangle dodge
Shield drop
jump cancelling
Wavelanding
Wavedashing
Dash dancing
Edgeguard game
Melee's Wake up game
Pressure/Spacing
the fact that melee can combat forward or backwards you're not locked to face your opponent.
or we can talk about
Super ultra ninja cookies
European smash DI
SHDL
PC chris drop
Drop Zone
Tech Chase
Phantom hits
Stalling
Combo system(why it's the best)
The fact that you're playing a different game EVERY SECOND. any time a person gains damage or you gain damage. Your gameplan has to change accordingly to the situation. A Crouch Cancel no longer works once you're like 50%+ So you have to resort to other means to counter attack.
ECT ECT ECT
The list goes on and on.