Kenshi Thread - "Seeing Without Sight"

Here are my combos, came up with them the 10 minutes after he was released :)
www.youtube.com/popnlocker13

But up let's see

Jp,F2,2,B1, dash, 2, db1, dash, 3, bf 3 - 10 hits 35% (32% without jp, 37 with enhanced bf3 ending)

Jp,F2,2,B1, dash,f3,2, db1,f3,2, bf2 - 10hits 39% (40% with enhanced ended and 35% without jp)

Corner combo
2,1,b2, 2,1,b2, f3, bf2

Xray combos

Jp,f2,2,b1 dash, 2, db1, dash 3 xray - 10hits 48%

Jp,f2,2,b1, dash, f3,2,db1, dash 3 xray - 11 hits 48%
 
Does anyone else think his voice sounds a little like Aragorn in The Lord of the Rings? I'm serious! Watch the Two Towers.. Kenshi's battle cries during his enhanced moves sound like Aragorn shouting orders at Helm's Deep.
 
i got to play him for like 10 minutes today but i at least got to see his moveset and specials.

overall i actually like his gameplaystyle more then skarlette i think, more fluid feeling and the constant use of the sword is sweet. i also really appreciate they took the time to make his telekinesis different then ermacs. the freaking full screen phantom combo special is awesome.

if i end up playing him....im gonna be annoyed, cuz ill probably like him! no overhead starter but he has a overhead finisher and special...i think he could be quite deadly.
 
if i end up playing him....im gonna be annoyed, cuz ill probably like him! no overhead starter but he has a overhead finisher and special...i think he could be quite deadly.

F+2,2,B+1 is a great overhead combo starter.

It can lead into a mid-screen bnb:
- F+2,2,B+1, Dash, F+3,2, Rising Karma, Dash, F+3,2, Spirit Charge
X-Ray combo:
- F+2,2,B+1, Dash, F+3,2, Rising Karma, Dash, 3 X-Ray
And a corner bnb:
- F+2,2,B+1, 2,1,B+2, Rising Karma, 1,1,4, Rising Karma, D+1, Spirit Charge
 
1 1 4, Rising Karma, Ex Tele-Furry- 9 Hit Kombo, 24% Damage
2 1 Back+2, Spirit Charge- 4 Hit Kombo, 22% Damage
2 1 Back+2, Rising Karma, Spirit Charge- 5 Hit Kombo, 25% Damage
Forward+2 2 Back+1, Rising Karma, Forward+2 2 Back+1- 7 Hit Kombo, 28% Damage
2 1 Back+2, 1 1 4, Rising Karma, Rising Karma (CORNER)- 8 Hit Kombo, 29% Damage
2 1 Back+2, 2 1 Back+2, 2 1 Back+2 (CORNER)- 9 Hit Kombo, 35% Damage
2 1 Back+2, 1 1 4, Ex Rising Karma, Uppercut (CORNER)- 9 Hit Kombo, 34% Damage
Forward+2 2 Back+1, Forward+2 2 Back+1, 1 1, Ex Rising Karma, 1 1, Ex Rising Karma (CORNER)- 14 Hit Kombo, 36% Damage

Low Mix-ups-
Forward+3 2, Rising Karma, Dash, 1 1 Tele-Furry- 8 Hit Kombo, 23% Damage
Forward+3 2, Rising Karma, Dash, 1 1 Spirit Charge- 6 Hit Kombo, 23% Damage
 
Kenshi is great! I've been using him for 2 hours now and a bit of practice ..so far this is my most used combo ..: F22B1,Dash,F32xxUpSlash,F32xxShoulder(or F22B2)

..his reflect is hard to use (tried against noob) but his zoning and stuff is really dangerous!
 
I'm disappointed they gave Nightwolf's ability to Kenshi. Like Nightwolf, Kenshi cannot reflect Noob and Cyrax, I think it's fine though, Kenshi is gonna be a pain in the ass zoner IMO
 
Korner kombo, 9 hit 27%
2,1,b+2, 1,1, rising karma, 1,1, rising karma

Rising karma Ex finisher adds extra hit and makes 30%

6 hit 21%
2,1, rising karma, 1,1, spirit charge

Spirit charge ex finisher adds extra hit and makes 23%

Managed a 12 hit kombo, but these are the easy to replicate kombos
 
Kenshi is definitely one of my favorites in the game now, in the wrong hand though it becomes a tele-furry spam-athon but hey, we got to take the crap with the cool, right?

I got a couple of decent combo's;

f2, 2, b1, 2, 1, Rising Karma, dash, f3, 2, Tele push/shoulder charge (34% 9Hits)

f3, 2, Rising Karma, 2, 1, EX RIsing Karma (28% 7 Hits)

f2, 2, b1, 2, 1, Rising Karma, dash, 1, 1, XRAY (40% 10 Hits)

Sorry if anyone has posted these before ^.^
 
Quick question, when I try and do any combos that use f3, 1, Rising Karma I find half the time I perform f3, 1, Reflect due to the 1 and the db of the Rising Karma being so close together. Is there any way around this or is the timing just fiddly?
 
Quick question, when I try and do any combos that use f3, 1, Rising Karma I find half the time I perform f3, 1, Reflect due to the 1 and the db of the Rising Karma being so close together. Is there any way around this or is the timing just fiddly?

Just slow down your button presses, I had the same problem but I found just slowing down worked wonders.
 
Sorry i don't know the protocol for writting combos so i write in my way, sorry again:
HP: Triangle
LP: Square
BL: R2

40% Combo: jump punch, Forward+HP,HP, Backward+LP => Dash => HP, Raising Karma => HP,LP,Backward+HP => Backward, Forward+HP+BL
 
Sorry i don't know the protocol for writting combos so i write in my way, sorry again:
HP: Triangle
LP: Square
BL: R2

40% Combo: jump punch, Forward+HP,HP, Backward+LP => Dash => HP, Raising Karma => HP,LP,Backward+HP => Backward, Forward+HP+BL

Good combo bro. For future reference the code is as follows;
1- Square
2- Triangle
3- X
4- Circle
 
Just a recap of what i have posted so far plus new ones and variations i've found:


Corner (no meter) 44%: [repost]
JP - F2,2,B1 - 2,1,B2 - 3 xx Rising Karma - 1,1,4 xx Spirit Charge

Corner no meter 45%: [repost]
JP - F2,2,B1 - 2,1,B2 - 1,1,4 xx Rising Karma - 1,1,4 xx Spirit Charge

Corner (no meter) 44%: [NEW, does around the same damage but builds more meter]
JP - F2,2,B1 - 2,1,B2 - 3 xx Rising Karma - 3 xx Rising Karma - D1 xx Rising Karma

Corner (no meter) 47%: [NEW, highest damage corner no meter ive found so far]
JP - F2,2,B1 - 2,1,B2 - 3 xx rising karma - 3 xx rising karma - 1,1,4 xx spirit charge

Corner X-ray 52%: [repost]
JP, F2,2,B1, 2,1,B2, 3 xx rising karma, 3, X-ray

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3mag5num7 said:
F+2,2,B+1 is a great overhead combo starter.

F2,2,B1 is not an overhead, all 3 hits are high. I guess you mean 2,1,B2?


rinc-e said:
Kenshi is great! I've been using him for 2 hours now and a bit of practice ..so far this is my most used combo ..: F22B1,Dash,F32xxUpSlash,F32xxShoulder(or F22B2)

so far thats what i have been using too. regular one to start zoning or the variation to continue close pressure.
 
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