aedanwolfe
New member
ok, so after about 15 mintues i can get his first bnb (33% btw) down pat. b+1,2,2, njp,dash,1,2xxgunshot, dash, D+2, 37% with jumpin (and he has bad bnb?s, this is his lowest one listed and its quite easy! easier then kano or repties were for me at least)
next ones trickier as it requires a D+3 for the last split second lift to nail your roll toss (untechable grab btw, VERY useful)
basically you have to time your 1,2xxgunshot so hes not too high in the air when you start inputting after the njp, or else teh gunshot will whiff. negative edge works in your favor here as i find i can 1,2,xxB,F and hold forward and my gun comes out without having to press 1 making it MUCH easier to get this part down.
after that you have to let the full dash animation go, dont cancel the dash too early into D+3 or you will whiff. you also have to be somewhat precise with the input for roll toss or you might get a baton sweep (also a untechable throw, and a low hitting one at that!). i havent got this second one down pat but im confident i can have it in a hour or two.
all i can say is brush up, because if you find the combo i listed as hard you will have a helluva time with some other chars bnb's (reptiles dash whiff bnb comes to mind, damn thing took me like 5 hours to get down)
but from what ive seen using him, he has good mixups, and 2 untechable throws one that hits low, and the fact that the roll toss can be put at the end of a bnb combo makes it great pressure.
his combos are harder then some like i thought, but hes no harder to learn then kano or reptile, and hes similar in playstyle/damage to them.
my initial impression is stryker is more then fine, stryker is a beast
edit: also a good strat for keeping easier pressure uses a 25% damage combo but it ends in baton sweep (remember untechable throw?) which means your right next to them, and youve limited there wakeup options.
next ones trickier as it requires a D+3 for the last split second lift to nail your roll toss (untechable grab btw, VERY useful)
basically you have to time your 1,2xxgunshot so hes not too high in the air when you start inputting after the njp, or else teh gunshot will whiff. negative edge works in your favor here as i find i can 1,2,xxB,F and hold forward and my gun comes out without having to press 1 making it MUCH easier to get this part down.
after that you have to let the full dash animation go, dont cancel the dash too early into D+3 or you will whiff. you also have to be somewhat precise with the input for roll toss or you might get a baton sweep (also a untechable throw, and a low hitting one at that!). i havent got this second one down pat but im confident i can have it in a hour or two.
all i can say is brush up, because if you find the combo i listed as hard you will have a helluva time with some other chars bnb's (reptiles dash whiff bnb comes to mind, damn thing took me like 5 hours to get down)
but from what ive seen using him, he has good mixups, and 2 untechable throws one that hits low, and the fact that the roll toss can be put at the end of a bnb combo makes it great pressure.
his combos are harder then some like i thought, but hes no harder to learn then kano or reptile, and hes similar in playstyle/damage to them.
my initial impression is stryker is more then fine, stryker is a beast
edit: also a good strat for keeping easier pressure uses a 25% damage combo but it ends in baton sweep (remember untechable throw?) which means your right next to them, and youve limited there wakeup options.
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