Notorious J.I.Z.
New member
BARAKA
NOTATION
1 = Square/XNOTATION
2 = Triangle/Y
3 = X/A
4 = Circle/B
ToP = Tears of Pain
EK = Easy Kill
OW = Open Wounds (All uses in this guide are b+3, 1 only)
~ = Enhanced
* = Covered in further detail later
BASICS
Normals
Blade Swipe - B + 1 HIGH Decent speed, does not serve as good poke, punishable on block
Cross Swipe - B + 2 HIGH Slower than Blade Swipe, hittable from sweep, punishable on block or pokes
Gut Strike - F + 2 MEDIUM Somewhat slow, unsafe on block
Foot Stomp - B + 3 LOW Good for starting mixups, decent on block
Hop Kick - U + 3 HIGH "Launch"(low height), somewhat slow start up, but decent on block (pushes them back)
*Quick Knee - F + 4 HIGH Unsafe on block, no longer able to cancel into specials
Big Legs - U + 4 MEDIUM Hittable from sweep, very long recovery on whiff, you're best going w/ gut strike because it leads into much bigger damage.
Specials(All specials covered in detail later)Cross Swipe - B + 2 HIGH Slower than Blade Swipe, hittable from sweep, punishable on block or pokes
Gut Strike - F + 2 MEDIUM Somewhat slow, unsafe on block
Foot Stomp - B + 3 LOW Good for starting mixups, decent on block
Hop Kick - U + 3 HIGH "Launch"(low height), somewhat slow start up, but decent on block (pushes them back)
*Quick Knee - F + 4 HIGH Unsafe on block, no longer able to cancel into specials
Big Legs - U + 4 MEDIUM Hittable from sweep, very long recovery on whiff, you're best going w/ gut strike because it leads into much bigger damage.
Blade Charge - D, F, 2 - HIGH Fast, moves about jump distance
Spark - D, B, 2 - HIGH Good to annoy opponents from afar, not the best in projectile wars though
Chop Chop - B, B, 1 HIGHx7 Good anti-air/rushdown, auto corrects, able to combo into Blade Charge
Blade Spin - D, B, 3 HIGHx2 Decent anti-air if you're looking for a jump out
Slices - D, F, 1 HIGHx4 Slow start, moves about sweep - jump distance
~Blade Rush - Has 1 hit armor, very fast, moves a little over jump distance
~Sparked - Causes slight stun, pretty good damage for a projectile
~Chopchop Shop - More hits, does NOT juggle
~Spinner - More hits, has armor on startup
~Slicer - Armor on start up, pops up in the corner
X- Ray - Does decent damage, has armor so it goes through projectiles, and one of the few x-rays that can be cancelled into by almost all chains.
Chain CombosSpark - D, B, 2 - HIGH Good to annoy opponents from afar, not the best in projectile wars though
Chop Chop - B, B, 1 HIGHx7 Good anti-air/rushdown, auto corrects, able to combo into Blade Charge
Blade Spin - D, B, 3 HIGHx2 Decent anti-air if you're looking for a jump out
Slices - D, F, 1 HIGHx4 Slow start, moves about sweep - jump distance
~Blade Rush - Has 1 hit armor, very fast, moves a little over jump distance
~Sparked - Causes slight stun, pretty good damage for a projectile
~Chopchop Shop - More hits, does NOT juggle
~Spinner - More hits, has armor on startup
~Slicer - Armor on start up, pops up in the corner
X- Ray - Does decent damage, has armor so it goes through projectiles, and one of the few x-rays that can be cancelled into by almost all chains.
Tarkatan Rush - 1, 2, 1 HIGHx3
Painful Swipes - 1, 2, 2 HIGHx3
Tricky Fury - 1, 2, B+3 HIGHx2LOWx1
Cut 'Em Loose - B+1, 1 HIGHx2
Splinter - B+1, F+2 HIGHx2
Cold Steel - 2, 1, 2 HIGHx3
*Tears of Pain - 2, 2, 2+1 HIGHx2MEDx1HIGHx1
Tarkatan Push - B+2, F+2 HIGHx1MEDx1 Overhead possible from jump distance but can be risky
Horror Show - F+2, 4 HIGHx2
Outworld Bash - F+2, 2 MEDx1HIGHx1
Tarkatan Blows - 3, B+3 HIGHx1LOWx1
*Open Wound - B+3, 1, F+1 LOWx1HIGHx2
Easy Kill - B+3, 2, 2 LOWx1HIGHx2
Doom Kicks - F+4, 4 HIGHx2
Painful Swipes - 1, 2, 2 HIGHx3
Tricky Fury - 1, 2, B+3 HIGHx2LOWx1
Cut 'Em Loose - B+1, 1 HIGHx2
Splinter - B+1, F+2 HIGHx2
Cold Steel - 2, 1, 2 HIGHx3
*Tears of Pain - 2, 2, 2+1 HIGHx2MEDx1HIGHx1
Tarkatan Push - B+2, F+2 HIGHx1MEDx1 Overhead possible from jump distance but can be risky
Horror Show - F+2, 4 HIGHx2
Outworld Bash - F+2, 2 MEDx1HIGHx1
Tarkatan Blows - 3, B+3 HIGHx1LOWx1
*Open Wound - B+3, 1, F+1 LOWx1HIGHx2
Easy Kill - B+3, 2, 2 LOWx1HIGHx2
Doom Kicks - F+4, 4 HIGHx2
Advanced Combos (I'm not adding fj.p to everything, I assume you know you have the option)
Spoiler:
ToP, dash, OW, dash, 4, Blade Charge - 3rd hit on ToP is an overhead and the # of hits can take the opponent by surprise causing them to drop their block.
OW, dash, OW, dash, 4, Blade Charge - A third OW is possible, but I find it very unreliable and whiffing it will get you punished.
F+2, Chop Chop Blades, dash, 4, Blade Charge - Quick way to punish a squatter, does a pretty decent amount of damage also.
Corner
OWx4, B+1, 1, (Insert Special) - Extremely vicious in the corner, can be hard to land so many OW's online but it's totally worth it. Possible to do more OW but I find after 4 the timing can get a little off causing you to drop it (or maybe that's just me). I think the confidence in only 4 more than makes up for the extra damage, but do what works for you.
ToP, OWx4, B+1, 1, (Insert Special) - Kind of the same as above but ToP has an overhead in it for ducking opponents.
Resets (Mashing opponents can break the reset)
ToP, dash, F+4 (Reset) OW, dash, OW, dash, (Insert Special) - Be careful of this reset for it's punishable by mash out, just read your opponent, if he's been mashing out, just finish normal bnb.
ToP, dash, F+4, (Reset) Throw - Pretty much same as above, mixup option.
ToP, dash, F+4, (Reset) B+2, F+2 - Same w/ overhead, somewhat slow but you do NOT have to dash to make this work because 2nd chain covers from about jump distance.
OW, dash, OW, dash, F+4 (Reset) mixup - Same, but starts low instead of using ToP to force reset.
X - Ray
ToP, dash, OW, dash, D+4, X-Ray - The D+4 isn't necessary and doesn't add to damage (gets scaled out) but it DOES, however, hit confirm into X-Ray so you don't do it too fast and maximize damage.
OW, dash, OW, X-Ray - Hit confirm isn't necessary, you can't miss X after 2nd OW
F+2, Chop Chop Blades, dash, D+4, X-Ray - Again, you CAN land X w/o D+4 but it's much safer to hit confirm so you do not waste your entire meter on a whiff.
(Corner)OWx4, B+1, 1, X-Ray - As before, more OW is possible, gets unreliabe though. With about 6 OWs then X, this can do 56% damage
(Corner)ToP, OWx4, B+1, 1, X-Ray - May be good to start w/ this one on occasion as it has an overhead in ToP allowing you to get your OW off.
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