Zoidberg747
New member
Sindel
"The mother of Kitana, Queen Sindel was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor's designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But now the barrier has been dissolved. Sindel has been resurrected, her mind enslaved by Shao Kahn. Earthrealm's former ally has become a deadly threat."
Kombos
Spoiler:
360: X=1, Y=2, A=3, B=4.
PS3: Square=1, Triangle=2, X=3, Circle=4.
-EX: Enhanced Special
-B=Back, F=Forward, U=Up, D= Down, J=Jump, +=press together.
Sindel Kombos:
-13 hits 55%: FJ+2, 3, 1, B+2, Banshee Scream, 3, 1, B+2, F+4, X-ray (Wall)
-9 hits 30%: B+3, F+2, dash, B+1, 2, F+1, EX Hair whip (or EX Step up).
-9 hits 42%: B+3, F+2, dash, B+1, 2, F+1, X-Ray.
-6 hits 25%: FJ+2, 1, 1, B+2, EX Star Screamer (air)
-6 hits 21%: B+1,2, D+4, 1,1,1
-6 hits 26%: 3,2,B+2, EX Step up
-7 hits 21%: 4,4 B+1,2 4,4
Kombos from Tom Brady's guide:
2,2,B+2,4, far air fireball
4,4,B+1,2, dash, 1, dash, 1,1,1, Flip Kick(He also said you could use hair whip)
PS3: Square=1, Triangle=2, X=3, Circle=4.
-EX: Enhanced Special
-B=Back, F=Forward, U=Up, D= Down, J=Jump, +=press together.
Sindel Kombos:
-13 hits 55%: FJ+2, 3, 1, B+2, Banshee Scream, 3, 1, B+2, F+4, X-ray (Wall)
-9 hits 30%: B+3, F+2, dash, B+1, 2, F+1, EX Hair whip (or EX Step up).
-9 hits 42%: B+3, F+2, dash, B+1, 2, F+1, X-Ray.
-6 hits 25%: FJ+2, 1, 1, B+2, EX Star Screamer (air)
-6 hits 21%: B+1,2, D+4, 1,1,1
-6 hits 26%: 3,2,B+2, EX Step up
-7 hits 21%: 4,4 B+1,2 4,4
Kombos from Tom Brady's guide:
2,2,B+2,4, far air fireball
4,4,B+1,2, dash, 1, dash, 1,1,1, Flip Kick(He also said you could use hair whip)
Specials and Style moves
Spoiler:
Sindel Specials:
Yell: Stuns the oppenent for a few seconds, good for setting up a combo
Step up: a series of two or three kicks(rotates entire body) which can be a great combo finisher, and is also her best tool for spacing. Note: It is an overhead.
Levitate: Will make you float in the air, you cant do any attacks while in levitate. If you do use it, use block to cancel it. You can do a fireball instantly after you levitate(iFIAF) which will make it go farther across the screen.
Low fireball: Spits a fireball lower to the ground, Good for getting those blockers who dont crouch(Can also be used in air). Ducks under most projectiles, and is her best zoning tool.
Fireball: Spits a fireball, Good combo finisher(Can also be done in the air.
Hair whip: She whips her hair and hits the person on the ground, good for finishing combos or catching your opponent off guard.
Sindel Style moves:
Undead Bride-1,1,1: Good quick combo, also ends some combos nicely
Royal Pain-1,1,B+2,4: Harder to pull off but is 11% damage(Anguish is easier)
Rebirth-B+1,2: Good combo starter because it launches your oppenent into the air
Confronted-F+1,2,4: Okay combo, not as useful as others
Anguish-2,1,2: Nice four hit combo that does 11% damage, you can also use a scream to end this so that you are open for another combo.
Sadness-2,1,B+3: Nice four hit combo that does 12% damage(And is easy to pull off
Conqueror-B+2,4: Two hit combo that only does 7%, pretty useless imo
Queen's Anger-3,1,1: Three hit 15% damage combo, VERY effective
Rise to power-1,3,B+2: Four hit combo that does 15% damage and launches oppenent into the air, EXTREMELY effective combo
Unforgettable-B+3,F+2: Another combo that leaves the oppenent in the air
Child's Play-4,4,F+3: Good 3 hit, 14% combo
Yell: Stuns the oppenent for a few seconds, good for setting up a combo
Step up: a series of two or three kicks(rotates entire body) which can be a great combo finisher, and is also her best tool for spacing. Note: It is an overhead.
Levitate: Will make you float in the air, you cant do any attacks while in levitate. If you do use it, use block to cancel it. You can do a fireball instantly after you levitate(iFIAF) which will make it go farther across the screen.
Low fireball: Spits a fireball lower to the ground, Good for getting those blockers who dont crouch(Can also be used in air). Ducks under most projectiles, and is her best zoning tool.
Fireball: Spits a fireball, Good combo finisher(Can also be done in the air.
Hair whip: She whips her hair and hits the person on the ground, good for finishing combos or catching your opponent off guard.
Sindel Style moves:
Undead Bride-1,1,1: Good quick combo, also ends some combos nicely
Royal Pain-1,1,B+2,4: Harder to pull off but is 11% damage(Anguish is easier)
Rebirth-B+1,2: Good combo starter because it launches your oppenent into the air
Confronted-F+1,2,4: Okay combo, not as useful as others
Anguish-2,1,2: Nice four hit combo that does 11% damage, you can also use a scream to end this so that you are open for another combo.
Sadness-2,1,B+3: Nice four hit combo that does 12% damage(And is easy to pull off
Conqueror-B+2,4: Two hit combo that only does 7%, pretty useless imo
Queen's Anger-3,1,1: Three hit 15% damage combo, VERY effective
Rise to power-1,3,B+2: Four hit combo that does 15% damage and launches oppenent into the air, EXTREMELY effective combo
Unforgettable-B+3,F+2: Another combo that leaves the oppenent in the air
Child's Play-4,4,F+3: Good 3 hit, 14% combo
Wake Up Attacks
Spoiler:
Sindel has 2 really good wake up attacks(both have invincible frames when used as a wake-up attack:
Step Up: This is good to damage your opponent, so when they get ready to attack after you get up you can gain the upper hand by using Step Up(They will now be on the ground while you can get ready to do a combo yourself)
Levitate: This can once again stop your opponent from getting a combo off. Once you levitate you catch your opponent off guard(possibly in the middle of a combo) this gives you time to cancel and perform a combo of your own.
Step Up: This is good to damage your opponent, so when they get ready to attack after you get up you can gain the upper hand by using Step Up(They will now be on the ground while you can get ready to do a combo yourself)
Levitate: This can once again stop your opponent from getting a combo off. Once you levitate you catch your opponent off guard(possibly in the middle of a combo) this gives you time to cancel and perform a combo of your own.
Mixup Game
Spoiler:
Sindel doesnt have a sick mixup game but she does have a couple good mixups. One of her mixups come off of 2,1:
2,1 Step up
OR
2,1
OR
2, Step up
And if you can get away with it: 2,1 Scream(Scream can be blocked if Opponent is smart)
You can also do F+3 into scream, this can be good in the corner to continue pressure.
Another mixup that is crucial to her pressure game is D4 into Step up, this will catch many of your opponents off guard.
2,1 Step up
OR
2,1
OR
2, Step up
And if you can get away with it: 2,1 Scream(Scream can be blocked if Opponent is smart)
You can also do F+3 into scream, this can be good in the corner to continue pressure.
Another mixup that is crucial to her pressure game is D4 into Step up, this will catch many of your opponents off guard.
Zoning
Spoiler:
Many people will call this "spamming". DO NOT let this scrubby mentality get to you. Zoning is one of Sindel's best tools and if you dont use it you are only hurting yourself. Here are some various ways to zone:
A very simple way to zone is alternating iAF and low fireball. This will condition your opponent to jump more. If they do hit them with a close air fireball and continue zoning.
After B2 you can do a fireball. Use this to throw your opponents off guard and mix up your zoning.
After levitating do an iAF to make the fireball go farther across the screen.
Some people think her zoning revolves around fireballs. WRONG. Her step up is the BEST zoning tool she has. After you condition them to start jumping in and dash blocking, throw a low fireball. If they get hit by it, continue zoning. If they duck block it, you can use step up to create more space(it is an overhead). Use this to space out your opponent.
Note: EX Step Up IS NOT AN ARMOR MOVE. Dont try and do it to get out of pressure. Low poke instead.
A very simple way to zone is alternating iAF and low fireball. This will condition your opponent to jump more. If they do hit them with a close air fireball and continue zoning.
After B2 you can do a fireball. Use this to throw your opponents off guard and mix up your zoning.
After levitating do an iAF to make the fireball go farther across the screen.
Some people think her zoning revolves around fireballs. WRONG. Her step up is the BEST zoning tool she has. After you condition them to start jumping in and dash blocking, throw a low fireball. If they get hit by it, continue zoning. If they duck block it, you can use step up to create more space(it is an overhead). Use this to space out your opponent.
Note: EX Step Up IS NOT AN ARMOR MOVE. Dont try and do it to get out of pressure. Low poke instead.
Online Tactics
Spoiler:
VS. Rushers:
1. Wait for the right moment to send your oppenent into the air(Using either a special or style) and do one of sindels many great air combos.
2. Use Sindels fireballs and hairwhip to keep your opponent away from you
3. Rush them and use a mixup of kicks and combos to keep them in the air or on the ground.
4.Use Sindel's Get Off Me combos(3,1,1 for example) to create distance so you can zone them
VS. Spammers:
1. Use levitate to dodge their projectile/attack and cancel it right after they attack giving you time to attack
2. Use low fireballs to dodge their projectiles while firing your own
VS. Zoners:
1. Use Hair whip and Step up to keep them on the ground
2. Zone them yourself. Sindel's unique mix of fireballs make her a character you really don't want to zone
More will be added as I play online more^_^
1. Wait for the right moment to send your oppenent into the air(Using either a special or style) and do one of sindels many great air combos.
2. Use Sindels fireballs and hairwhip to keep your opponent away from you
3. Rush them and use a mixup of kicks and combos to keep them in the air or on the ground.
4.Use Sindel's Get Off Me combos(3,1,1 for example) to create distance so you can zone them
VS. Spammers:
1. Use levitate to dodge their projectile/attack and cancel it right after they attack giving you time to attack
2. Use low fireballs to dodge their projectiles while firing your own
VS. Zoners:
1. Use Hair whip and Step up to keep them on the ground
2. Zone them yourself. Sindel's unique mix of fireballs make her a character you really don't want to zone
More will be added as I play online more^_^
OFFICIAL matchups for Sindel
Spoiler:
5-5 vs Baraka
4-6 vs Cyber Sub-Zero
3-7 vs Cyrax
5-5 vs Ermac
xxx vs Freddy Krueger
4-6 vs Jade
5-5 vs Jax
4-6 vs Johnny Cage
4-6 vs Kabal
4-6 vs Kano
xxx vs Kenshi
4-6 vs Kitana
4-6 vs Kung Lao
4-6 vs Liu Kang
4-6 vs Mileena
4-6 vs Nightwolf
4-6 vs Noob Saibot
5-5 vs Quan Chi
3-7 vs Raiden
xxx vs Rain
4-6 vs Reptile
5-5 vs Scorpion
5-5 vs Sektor
4-6 vs Shang Tsung
6-4 vs Sheeva
xxx vs Skarlet
4-6 vs Smoke
6-4 vs Sonya Blade
5-5 vs Stryker
4-6 vs Sub-Zero
4-6 vs Cyber Sub-Zero
3-7 vs Cyrax
5-5 vs Ermac
xxx vs Freddy Krueger
4-6 vs Jade
5-5 vs Jax
4-6 vs Johnny Cage
4-6 vs Kabal
4-6 vs Kano
xxx vs Kenshi
4-6 vs Kitana
4-6 vs Kung Lao
4-6 vs Liu Kang
4-6 vs Mileena
4-6 vs Nightwolf
4-6 vs Noob Saibot
5-5 vs Quan Chi
3-7 vs Raiden
xxx vs Rain
4-6 vs Reptile
5-5 vs Scorpion
5-5 vs Sektor
4-6 vs Shang Tsung
6-4 vs Sheeva
xxx vs Skarlet
4-6 vs Smoke
6-4 vs Sonya Blade
5-5 vs Stryker
4-6 vs Sub-Zero
Frame Data
Spoiler:
Here is the link to the frame data made by Dr dogg of TYM. http://testyourmight.com/forum/showthread.php?5195-Sindel-Frame-Data *Note these are only execution frames
Patch Notes 9-23
Spoiler:
• Sindel can no longer leave behind an invisible fireball collision around.
• Sindel’s B1 attack is a low block.
• Sindel's Enhanced Scream is slightly faster now.
• Sindel’s Scream (Yell) can no longer be parried.
Posts below are being used for guide video and my matchup experience for each character
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