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Thread: Street Fighter X Tekken

  1. #2381
    Lin Kuei Assassin mkray41's Avatar
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    Re: Street Fighter X Tekken

    Oh snap, you never used gems BBBLP? That means my wins were fraudulent Next time we play, I gotta unequip mine

    I'm glad to hear you aren't dropping it completely Shiri; I have way more fun playing with Kzaoo, Yung, BBBLP, and my other friends then I ever do playing ranked.

  2. #2382
    Elder God Shirayuki Mizore's Avatar
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    Re: Street Fighter X Tekken

    Thanks Ray

    And I'm keeping it to play with my friends locally.

    We love our fighting games lol even though I win 98% of the time

  3. #2383
    Emperor of Outworld Critical-Limit's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by YungQ94 View Post
    mkray i hate reading frame data too

    *Looks around for Critical* I think that's the number one problem with SFXT. People do not that the time to learn it


    Quote Originally Posted by mkray41 View Post
    Math scares me, so when I start seeing numbers that have plus or minus beside them, I freak out

    Yeah, I agree, people don't take time to learn, yet they scream for nerfs instead of learning to overcome things.

    I promise you guys it's not that hard if you take a second to really understand it.

    It's simple addition subtraction. There is not dividing, or factoring, or some crazy times by the reciprocal.

    You got

    Start up (Execution frames)

    That's how long it takes for your move from the time you hit your button til the time it hits your opponent.

    You got active frames (which isn't measured in MK it's kinda hard to do that through deduction) which is how long yoru hitbox stays out.

    MK all you really need is

    execution (Startup frames)

    Block advantage/hit advantage

    If something is -10 frames on block. That means your open for 10 frames. Then all you gotta do is look at the execution of your character and find something 9 frames(Execution/startup) or less to punish it with.

    Simple really.

    You may have been confused by me and vitals -1 talk. But that's because sometimes you gotta factor in reaction time, and that's unmeasurable because everyones different.

  4. #2384
    Lin Kuei Assassin mkray41's Avatar
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    Re: Street Fighter X Tekken

    So after you go through frame data, does it just become second nature, or is it like something you constantly have to remind yourself of? Or does it just depend on the player?

  5. #2385
    Emperor of Outworld iViTal's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by mkray41 View Post
    So after you go through frame data, does it just become second nature, or is it like something you constantly have to remind yourself of? Or does it just depend on the player?
    Eventually it becomes Muscle memory... Well for me it did. Only for Mileena though.


  6. #2386
    Emperor of Outworld Critical-Limit's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by mkray41 View Post
    So after you go through frame data, does it just become second nature, or is it like something you constantly have to remind yourself of? Or does it just depend on the player?
    Dont listen to vital he's on drugs. Dunno how remembering frame data is muscle membory.

    It becomes second nature once you REALLY understand it.

    You'll start remembering moves and how many frames of startup it has. Like if you have problems with a string. you go check the frame data. Find out how to punish it. And BAM. It's embedded in your mind that "This move, beats that move or that string"

  7. #2387
    Elder God Shirayuki Mizore's Avatar
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    Re: Street Fighter X Tekken

    When I see frame data I press the red X button in the upper right-hand corner of my monitor :]

    I don't want to learn all that lol :P

  8. #2388
    Emperor of Outworld Critical-Limit's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by Shirayuki Mizore View Post
    When I see frame data I press the red X button in the upper right-hand corner of my monitor :]

    I don't want to learn all that lol :P
    It's not as hard as it looks mang.

    Trust me.

    I can explain in lamens terms. You've seen me do it in the past. I only just RECENTLY learned how to read frame data. I never bothered before. I just tested crap in the lab.

    But now that I understand. Everything is like the sunrise. I can see everything in a beautiful glow. I can see what works/doesn't work w/o even touching my remote.

    like i said if you look confused at something just ask and I'll explain in lamen terms I don't mind.

    I can break it down and use pictures if you need it, or videos.

  9. #2389
    Elder God Shirayuki Mizore's Avatar
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    Re: Street Fighter X Tekken

    Nah it's cool man. Thanks though.

    I like just punching iVital in the face naturally.

  10. #2390
    Emperor of Outworld Critical-Limit's Avatar
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    Re: Street Fighter X Tekken

    http://www.mathsisfun.com/games/reaction-time.html

    Also when I said earlier that reaction time is not measurable.

    You can use this to test your reaction time. And I can convert it to MK frames

  11. #2391
    Emperor of Outworld iViTal's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by Critical-Limit View Post
    Dont listen to vital he's on drugs. Dunno how remembering frame data is muscle membory.
    The same way spelling Memory is second nature to me...




    @Shira.. You're punch has 21 frames of start up and is -25 on block, can I punish you with a 8 frame special?


  12. #2392
    Elder God Shirayuki Mizore's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by Critical-Limit View Post
    http://www.mathsisfun.com/games/reaction-time.html

    Also when I said earlier that reaction time is not measurable.

    You can use this to test your reaction time. And I can convert it to MK frames
    The big ass dot scared the shit out of me...

  13. #2393
    Emperor of Outworld iViTal's Avatar
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    Re: Street Fighter X Tekken

    Quote Originally Posted by Shirayuki Mizore View Post
    Nah it's cool man. Thanks though.

    I like just punching iVital in the face naturally.

    You're punch has 21 frames of start up and is -25 on block, can I punish you with a 8 frame special?


  14. #2394
    Robot Rock BBBLP's Avatar
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    Re: Street Fighter X Tekken

    I got 0.272 on my first attempt

  15. #2395
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    Re: Street Fighter X Tekken

    Mine was 0.263

    Oh yea

    But it's not accurate though, Mouse latency and shit comes into play also.


  16. #2396
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    Re: Street Fighter X Tekken

    Just did it again, 0.238 :toocool:



    Its like I'm a Japanese player

  17. #2397
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    Re: Street Fighter X Tekken

    I played again, and I clicked on prediction and guess right

    It was 0.75


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    Re: Street Fighter X Tekken

    Speaking of games with screamers at the end, who wants to play SFxT right now?

  19. #2399
    Emperor of Outworld Critical-Limit's Avatar
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    Re: Street Fighter X Tekken

    1 second divided by 60 frames = 16.6 milliseconds per frame,

    My reaction time was .25 that's 250 milliseconds

    250 divided by 16.6

    15.0

    So my reaction time is 15 frames. holy crap that's slower than I thought lol


    tell me which numbers you want to use and i'll convert them for you into frames.

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    Re: Street Fighter X Tekken

    Wait your final overall score was .25?


    You are a god dear sir

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