That is great damage, excellent damage actually. Adding it to the list!
another neat little thing i found was 1,1,2 medium ice bomb (right after combo), then close ice bomb, oppenent is trapped will be forced to jump then in the air you can dive kick
(unrelated to top part) another little thing with the back+3 2 (uppercut) jump kick into a dive kick for a four hit 20% easy combo
Havent tested this vs a human though..only in practice mode
***thanks 13th order for adding the jump punch in there lols
Last edited by Sektorpionax-Zero; 05-11-2011 at 10:20 PM.
mrb..that is a nice little trick for the ice bomb! nice !
When practicing these combos make sure you set the dummy to auto block. CSZ does not have an unblock able, inescapable bomb setup like Cyrax does.
If the opponent can block, he can also punish.
Sektorpionax-Zero, your setup is flawed, from mid screen, opponent can jump backwards to avoid your dive kick. You'll need a combo that sets them to the corner like shown in page 1 where you limit and force his jump to neutral or forward.
In order for this setup to work, you will need a combo that sends him to the corner eliminating his backwards jump.
The combo I presented on the first page, not only does more damage but successfully sends the opponent to the corner from mid screen. You should really read the whole thread first.
i read a few pages..im not trying to step on toes or anything. No need to sound condescending! ..i was just Effin around trying to firgure out crap on my own so im not forcing someones elses technique, i wasnt going for damage either..just was trying use it as a platform for other combos...i think you need to chill (pun intended XD)
Actually the bomb set up works even if the combo is blocked because of its natural push so realistically you would want them blocking it since as someone said at point blank range you'd be eating fist otherwise and as far as block stun its a non factor because of the timing same principles work with his 3,3,2 combo with a medium bomb as well but the timing is even tighter
Besides why wouldnt go you for damage anyway? The combos I've posted are VERY easy to execute, hence BnB..bread and butter.
Just for reference, it takes 5 20% combos to kill someone. Thats 5 mistakes they would have to do.
Compare that to doing 3 35% combos to kill someone, it will only take a person to make a mistake 3 times.
Cyrax, you use his combo strings to STUN the opponent which enables you to throw a bomb out safely. That is inescapable trap. CSZ does not have an inescapable bomb trap.
Scenario 2, you do the block strings, he blocks then you throw an ice bomb. The recovery frames will let him jump over you to avoid it while you sit there unable to punish because youre still recovering from the ice bomb.
Scientists doesnt go around announcing all of their findings right away, they go through experiments to prove their discovery. Same should apply here.
cyber sub zero feels like no other character..i find myself dominating smokes/raidens/sektors/scorpions
Sektor and quan-chi/reptile.. a little bit of noob too..
sektor is my dude! i love his zoning/flamethrower and his juggles
Quan-chi i have a few combos down, he is another one of those unique characters i think
my record is 102-70.. i am not A PRO but i am above average i believe..what about you? what are your mains
More time in the lab has thought me that little bomb trick actually works better off of a dash because now I could be way off here but it seems the bomb travels farther with the added mommentum of the dash which is helped by the fact that the medium ice bomb is essentially performed with the same input as dashing hence why its easy to get an accidental bomb when trying to juggle with 3 by dashing although I read somewhere that could all change through updates
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