How to punish teleporters with Nightwolf
Nightwolf is actually a very good punisher for teleporters if you know what to do. People generally do uppercut, what they seem to ignore is that Nightwolf can do so much more than that! Here's an insight for the answers to each kind of teleport:
Rolling up in the air (Scorpion, Smoke, Ermac, Noob Saibot, Sektor, Quan Chi).
- Uppercut (D2) - 11%
- Axe swing, choke - 16%
- Axe swing, axe swing, shoulder - 17%
- Axe swing, axe swing, dash+1, dash+1, 1, shoulder - 23%
- Axe swing, axe swing, dash+1, axe swing, shoulder - 23%
- Axe swing, axe swing, dash+1, dash+1, 2, choke - 26%
Mileena's teleport kick and sais - do shoulder, her teleport mix-up is pretty safe and Nightwolf cannot punish it with axe swing.
Kung Lao's teleport - do a simple uppercut for meterless choice (axe swing is pretty unsafe because I think Kung Lao's mix-ups have priority) or you can use a meter bar to do his enhanced axe swing, which has armor, and Kung Lao teleport mix-ups will not work and he will me caught:
- Uppercut - 11%
- Enhanced axe swing, axe swing, shoulder - 21%
- Enhanced axe swing, dash+1, dash+1, 1, shoulder - 23%
- Enhanced axe swing, dash+1, axe swing, shoulder - 23%
- Enhanced axe swing, dash+1, 2, 2, choke - 25%
Raiden, Rain and Cyrax's teleport - try to jump over them and start a combo with JF1 starter. You can punish Rain and Cyrax's teleport with uppercut, but Raiden's is too fast.
Skarlet's teleport - do shoulder, I'm not sure if they patched Skarlet already, but the recovery time of her teleport was much faster than Nightwolf's axe swing before, hence why I do shoulder for a much faster reaction time.