I was the one who wrote down that combo Macros. It took me a few tries on that 52% combo. The timing on the last hits must be quick and precise.
Yeah I know you can't combo off a second teleport, where did I say I was trying to do that? The only reason I have the Teleport Punch, Teleport Punch combo in my previous post is because it does the same damage as the other one and it's easier to execute (although I've got the jump kick+teleport down perfect now, so I don't need it anymore). I wasn't planning on following that combo up with anything... But I didn't know you could do it in a wall combo! I'll have to try that.If your trying to add a juggle after a second teleport with scorpion its not possible you can blame the demo for that because it led to some crazy 60%+ combos but if you manage a ex teleport as the second one aimed toward a corner you can juggle after that a little
and as far as that 52% combo goes your better off nailing a spear and ex hell fire sure the combo may only say its 39% but add in the 8 % from the unblockable Hellfire and your looking at 47% and saving yourself 2 meter bars which if you pulled this off enough times to use the full meter equals 141% damage nice trade off for an easier combo to pull off if you AsK me
Pfft, again, really hard to pull off (the timing after the Teleport Punch is killer! I noticed that it depends on how fast you do the B+2). But I like that it lands the opponent the whole screen away from you. I haven't been able to do the EX hellfire at the end of it yet, the few times I managed to do this one I got too excited and ended up punching in the hellfire before I was on the ground lol. I think I'll just stick to the other combo for now... Thanks for the help!although here's a better alternative scorpion comb uf 1 or 2 ,2,1,spear,u 1 or 2, dash,b2,jump kick,teleport,jump kick,air throw,ex hell fire 11 hits 50% damage with the unblockable hell fire factored in and it creates space on the chance you miss the Hellfire your still relatively safe
Ermac
a meterless one
(j.p) b1 2 f1 forceport forcelift dash 22 forcepush 40% (43% j.p) 11 hits
same one with meters
(j.p) b1 2 f1 forceport exforcelift dash 22 forcepush 43%(46% j.p) (1 meter)(12 hits)
(j.p) b1 2 f1 forceport exforcelift dash 22 exforcepush 45% (48% j.p)(2 meters) (12 hits)
(j.p) b1 2 f1 forceport forcelift dash 22 xray 54% (56% j.p)(12 hits)
another meterless one
(j.p) 22 forcelift jumpkick forceport dash 22 force push 42% (45% j.p) (10 hits)
REPTILE
-18 Hits 59%: Jump Punch, 3, 2, 1, Elbow Dash, J+2, EX Acid Hand, Dash, 3, 2, Slow Force Ball, 3, 2, EX Fast Force Ball, 3, 2, 1, EX Slide
-18 Hits 51%: Jump Punch, 3, 2, 1, Elbow Dash, 3, 2, 1, Elbow Dash, 3, 2, EX Slow Force Ball, 3,2, EX Fast Force Ball, 3, 2, EX Slide
http://www.youtube.com/watch?v=gOrQ5nIcD5A
i made that video