How many stage fatalities/fatalities?

I haven't checked every stage yet but I have checked more than 10. Call it what you want

On what do you base this? show us the part of the file then. A screencap or something. Hidden stage fatalities does sound plausable. And why would you remove a fatality from a stage that has always had one? (goro's lair and the bell tower).
 
Lies. I have the game and there are only 7 stage fatalies. Believe me or not ... i don't care. You will be disappointed when you get the game.

Btw. the distance is evertime close to your opponent.

Stages with fatality: Hell, Subway, Street, Pit Day, Pit Night, Dead Pool, Kratos Stage (PS3).

Boon himself said the distance for some varies.
 
There are definitely more than 7 stage fatalities. We already know Bell Tower has one due to Hector and Boon said that they have more stage fatalities than most of the games in the series. Why would they lie like that on something like this? And why would they show almost every stage fatality that they have? I'd bet money it has more than Deception did.
 
ill check the file and let you know.......hold on


How about you just show us what you found. Copy and paste the files here otherwise everything you say means NOTHING. You said you looked at over 10 stages and all of them have fatalities, well then show us otherwise stop BS ing. Dont tell me you cant do it either otherwise that just proves your credibility means ZERO
 
How about you just show us what you found. Copy and paste the files here otherwise everything you say means NOTHING. You said you looked at over 10 stages and all of them have fatalities, well then show us otherwise stop BS ing. Dont tell me you cant do it either otherwise that just proves your credibility means ZERO

here you go buddy....this is goro's lair. this is only the first few lines but i think you'll find what you need. don't tell me you can't do it either


eáø„µ  ™NXA QŽN Yk’
“‹’j ‚cÿ ô•ì i
.M)™ð 'hv5^ ×-4ÁX 
¥~ ‹
^jCËý ¢ˆjõ
¤?RÓŸ ¢“4 ð[aÛA  ²œÿ� * 1·¶(@2¡|Z›²"÷%( u » / Goros_Cine_Fatality ;tàI7u°ÜLáŠûôúQ Goros_Cine_World PåA-CX*nßG˜´6‘„ NPC_DP_Rat Ü
Ø:N½4ôÏðžŒëÎö MK9_CharMatLibrary ‘ûìKÁÃ\‰´¹¶Yzÿì NPC_GL_Oni ªÈFXiwÙç–ŠÐt¨I NPC_DP_ExecutionerA ~CÚóp=#“Â0ãÓ Anims_NPC_DeadPool ?çêAÍ4íjõT��¨h Anims_NPC_GorosLair Ckó[N*I£½q©§ï*ÿ SND_ENV_GorosLair Æþ>@IŽŠá»Ê஘Ýå NPC_GL_Goro Š~ E›¼²˜ÕY¾¸àÚ FX_Blood ˜èe·BÔÐ0–Úzë MK9_FX_CharMatLibrary çµ8M�Â`Œ2F¯fk§ñ EngineMaterials <ª'C¥TÇê;±¤þîТ
FX_Global 5¯Iº`F…Ü
š@ãg Goros_Global_Audio åæ�bH£Ëå’„4ï ReverbPresets %ƪM˜
©Ý$„Ÿoz_ó Goros_Global_Background íYCaCM_ú9lI¿Ù˜šÙ MK9_EnvMatLibrary jÉÂ^@¾õ>^„_»GÈ GL_TrapDoor {ü·²O Ü£¤Á¸§ü GL_Walls \¯ËªGhMàsjž½!¨–· GL_Stags Jžü©K‘*H{êd°amÁ÷ GL_Floor FÆ<ÙOsØ޼¹ª+
GL_Lightrays D£ ±NÁí„w£@)£¶ GL_Dungeon H*çM%•Ów*“„Nb‚ GL_ThroneArea âJÝCªv�‰ö¾š½©$ GL_Collision_Assets ucãMž…„æQ²ˆÛt1 MK9_FX_EnvMatLibrary FRÿ�BÖ äÇMß“–‡ÿÕ
EditorMeshes ÷‰:]H�ÚÞl 0šÂš Goros_Global_FX K*ºD]�¶Ú+›�ÜK
FX_GorosLair ag;®MǺìTx¨?òu
FX_Fire ˜äDv–ôSêðž>ÎÒ Goros_Global_Mission Ÿ—RK4£¡v¤°®Ó•Bp Goros_Upper ÿ¼b±BÓâ×ÄlŸaáÏ•
GL_Upper_Art W6Ì_N�µ|Y…�§Eõ�) GL_Skeleton Z;&A†V&“n‘Û¢Äý
GL_Rubble ©@zkFïP";N¼(
« MwyEngineResources Áÿ!Më³Uàƒ²‘a� ü GL_Columns m‡ÜeM …W‘̽£…Üd
GL_Corpse f$qÙI ƒ*Éž:¥ÿ§ñ GL_Upper_Audio D—¾ŽIî׺rËÖºÀ¸G. GL_Upper_Breakables äQ)óMŒÙØTë‹DhC˜ GL_Upper_FX ¡Qa@h-ÿ? ЩSµ Goros_PreLighting ¹daèL'ò{D¾©¦gª : GL_Prelighting *\)E±·vöh›‚À>• Goros_DynamicLighting ë=:LjéQm}(�tá•� BGND_GorosLair oÒ,ËKPýÚfÐ0–{(Ÿ MK9_BeastLibrary ¶*PB²R\q³H„ýKrÈ  Engine …¾‚¿âYO£´¨ã‡E
MwyCinema &4ma³=dÜ—‚Õ~ Core ]¨³3ö:
ŒQ5*êe'þ MKCore œÀÉjeT@ÝüœÂÆ*
FmodAudio jMih uÒ
.ÎoUw BGND_GorosLair-29383f8c FsQa=\j`è!ÉS�8Ô)ž*ƒÁ  ÛÛ ÿX Š  ¸  kÇ  ¼À  ß&  Õ‰  Ľ  0 ÿX A A L h 
Acceleration  á`ssory_MIC-d tivateDelay*d Actor*E †Fa|
ySkeletalMesh*� AddlèAggGeom*Œ AllInOne_Bloom_Attenu/Õ-˜ Strengt+¹(Œ rightness*¨ AllTextureTile*h Alpha**„OverLif+* „Scale2x AnimEndOffset*‘
dPlayRat-Dnims_NPC_DeadPool*Ý |¸GorosLai+- |SeqNam+Y Ü+�Sequenc+µ ´+ÅŒtart04
ArrayPropert+´diveTangen+>B*‹
b2v!ert *À b3DDrawMod+ˆ
bAbsolu,öbdZptsDynamicLl?+ÍäExternalCollision+™ ø0 BackgroundInfoCurrentGr`*å,œ *LowerX?› Upp-™ t Wall_1_Un5_poi,<(� 2>� 34€ Base*Q`Color_ˆ\*ÙlMaterial+èbAutoAc¼‡*Ì bCameraObstac,Ô
 bCanBeZero*É x
ReceiveRevealDec-À bCastCompositeShadow )™€ÈB0z bl@apsed*èbContinueSh;OnMaTeeEn+˜ bDestroyOnSystemFinis+0
bDisabl,~ bZBox*Ñ�Max3dDista-a˜OuterCon+@ BeastPrimßpies`aine+‰À’uie,ìŒSetting+e +d Refer,X bEn/�Ð HeadTracking*¸bFlo,4
bForceDirect—oMap*Ì BG_GL_xŸ
_Sit_Idle_NEW*� $l}£_`¤_Forward_Lean_Roar.½ ,¼ x
Shift.œ BGNDˆ/å,h -29383f8c*X bHasImpul`m(œSplin,8bHidde+ÌBias*•
`Ýs 'h biguvˆcu+Ø
bInitializ.8
IsDi™·'
bIsOwnerAStatictú”ý*TBlackdw”á_Diff*| 
Blend. bLi+dBlo¸h³,q
"@ /0bLoo+m „-� bMapNeeds˜I ingFullyRebuil+
b`t‰7±'ˆ 0!ŒÔ•ÇGob+A"ŒUseFore´ÈAAEdgeDetec.�&ô„xyrolVolum,* bMirro/ôT ustFireOnSki+¬bNorm‚ATi,´ 
BodySetu+À 
Bones1”
BoolÔŽ+ôBott,Œ'bOverr˜ZByGamep-‚)B,HbPassestB`ö”±+l bProt',E zxy0½
b<‰-| 0¡.‡ pot0” bRewindIfAlready"„#-m
ÎOnp*Ö B3à*Bru,e-
„19-€�ân-ñ%,i 0*à bShouldBeVisibleInEdi-Î/ b`‚usIsOk*ð bSupportCinemaTo¼ „€-é
ësFo+Q'` MKMohbBlur*•'„ ´.}9p`*� 
BurstLis+ˆ bUsedWithFX�j-U'| —map+© 'x Particle°þ*á'Œ 614dEventLoc/}3
”xtre”|(5` ܘtœ resTranslucenc+p†!MKÜ”`),@�MKScene0É/lPrecomputed~ow+¬ƒsHQ4*´SRGB%6+í x Valu,žbŒ*´bWorld"/9etr+„ bWrite"T"*Ä 
Byte2¹,< C_Ponytail_0+… *e 1*h
C_Rag_L,¼ 'T 4* 2331U R3^R02^R02^R0+\CachedPa"
3To„)*Ýßhys„†DataVer"¸4*™ /È+1zGI*Å h¬F*Y ˜#¨!°+ Ceiling_,À(X +Ä(X +ÈùC,W) cej Dr,@!Cell_A1_UN1Ì5Õ24u �B:q C:q D4q {
Bar+i ð-l)\ +p)\ +t)] 4*`)] 55] 65] 75] 85] 9*]
œrace-`*` +d*` +h*` 0lTrim-ˆŒ¼+„)\ +€)\ 6|0ì¼ 0ì¼0ì¼0ì#h@,\ œ¼0ü¼0ü¼+ýl0End,„+d +Œ+d +”+d 8œ+¤+Ì +¬Cent#¨D(è3ÍY*�4Chain_Hang0 .p +$.p -0»
ook-ñÀ„+@+d 84+i ” edOni*u (X /ˆracter.\WCha¤#x#+
 $¬&l¼*‘¸"üJpSpawned"\#*‰ ¨#„?#¨'.O)ƒ Mov+àBCla,pV ClothS,ÅT"“Fide#8/+Ý„mÒ_/5A(l fX_L*Ø.q R*q 'ä 3-(x ylind,í$#ÔL*9„ Channel_Sele"¸\*„ bor&KMInp,à>~or"ð4/Zˆ #@2z
C"½8n-|
'T +à'T +\
'T +L
'T +¨l* umn_CapDamag+©
«Cap-4*` +@*` +L*` +X*` +d*` +\Combined$VKnc,-
3ý”"¼Q% -*)presse$ÔK$ø,+Ð
qphionNo#àD*çion29N
"ûOAng-UtRadius (Ü0Console#Ä1/d`rta"¼E(Å óCurtu(d constrainp^+ìR ConvexElem+¨
CookRefCout (ØK Coordin#d(ý(X Index* (l +LCor+¨  Corpse,¼ð+‰ /] †Lo+YCube*U`Map_t$i*øCul#8)1
W-l Squar,åBÈSphe,Y#dThisTi"¬ddBeyondForFatalit-=WÜ7(Í„+x Custom.`
Cycle.jHCØ�aTo/\A¬~ð˜+`Ë#N1åM#X_"Ï/erU�O+ì *y V0x Defau,-OÎ__#ä2*u 'h ¸Ò:i'¬ $DZionalŒç*E'” Emitt, (FmodAmbient#K* '
He"Ôj-QD'z MKz$ow"«4ing/-"6§ Spo$@]*Ù)´ Trigger$|Q*‘ $'� &ÔCModule"°m2]y5¼ €Õ*a%:* 21*5À ˆ›"Hiver#”"*˜(H,üKill´-*´ (x,´ }ît-¤T7¬ 1]G15ì& HPrimitiveèl*Q&=ð $ô`*Ä 6Orbi+HL6Ro" >,Å€5Siz+ø6ð/h6ðVeloci,1y(ðlayerS"4z*É(€ "xt/i '| "+2™‚3„ #Ì)**(Ô "T5\dä�"=du,ÁgØ à¥*mÌ$t^*d òPo"*oocess2m
À%¨L(`'c iew+ z*a Y*ÄüViewZo,$_Dens-‡De"½L ¬Pã*1°l.Í…l$%P.m
ouse/ñ À-˜ Dir_Low_T+XL(X +ô(X +x)˜Top 1Top_T0˜+:É.p 3A7” +ER)˜ (terAsF.Y5¨ .œ Dismemb˜l,”…Dis"Ôf$È�*‰"Òzor"*^ m#è^6u sl‹+pt)ï _Am.*(
d ribul *Q*` 6A*� €I2p+” Float#¨!#l,(%*,+” #h%7lˆUnifor+Õ“*<05*x 2 *€ MaxSpeed?xNois3Ì’+<$à205*ÌüÄ0˜ +¨ø"Ä“0© *D€»/L40ˆ „9*Á/0@+”„
àð<$&\5($0$ì*%/L.°02õ /ôea+™˜(*¬ Trail#‚$Fr$±—y2x+MV#xB2ø +,˜ /ü +`¬1 -” ¼þ#8C* DoubleSid,¬4DP_Exec€ƒDž#ù�A*å .„ New_Mi+ñ/Œ -”/€ Xl+/”updat,*NRa+ñ% ¨”*Ñ ÝM,\¦øpè*¸ ü.U
"Œ‘/™ ¶ne3Ì´$ ;0: l0U
{Inn0a’+d +Ùh#”&"àB31'ˆ v\us+ý -p 3p\¢(D•0P®in:Œ „3è•„'d +„Œ)Quad3h”31§ raw–3D*ŒŒ Shaped1•9x¤8¯Wid,�¬t+,(„+(Dripping#Ž*E
eR.©˜1FLE"ˆ‹#M—i-©¥"ÀH-·E"à!+ @¨+Ü%Emissive_/±'h 1yFð/e 1eÍ_#´]Hook/!'ˆ %ÔI`#h&,ÀY8˜ +éY-52ô *íð"ËrCag.€l1| +ì'�Torch"‰�_$,e*�'è(“ Lef+ü(‰ R"üB*íW"À¨t-üW2€ +´'ä'"Õ·a.Èn8˜ 4+ý.ÚDu0é¼ Ì.Ù, Ü+î
E"Øi+�<¨& 8+¸ Environment_PhysicalMi'i,˜ euler%�T(^" Ex#4f*
# Des+Ý”'d *À ªGeQºa-ý�”'k Typ+u ˜1`#Ï‹ink+¼*.%Œ+* ¸
/a~ÿRu+™¤ l%L *L
Expec\ò.É @%<S(Å<qr+½ \%Ü^*]([ GUI+Ý(h %Tg(€X&`+¤Extin#<*"('.°F_Eye_+Õ�lid"ò;er,ä.p 5ä #ܹ6ä °+ä F_Ja+˜\Face"v"al'*9+e`Plane"<X*  gTri.] $œ9+h�Falloff|3.ZF%ŒUOcclu"\pVertex"`<,dV FAOApplyPixel0~ F”#@²5ˆ \#á]y"`^Dá"<H+( 'FAvatarAwareGammaCorr$¨§5NF`ÌmAccumulate6ý*#Èu5-)ˆ 6 FDepthOfField5!+� 6)Õn7NF`Z$�@U#ˆ,5Á/* 6ÐFDOFAnd”&:1/* 6H+¤ Gather5™*L¤6P FDownsample„.5H\,œ 6B"F"X%Preserv"\³ilter6´ FFluidˆZ5娼w5� ®Si¬S5• µT"tll#Œ£¼11¬7} *| 0–F X
-œ *0@FGPUSkin*1Ä FindVar.Í
\eSpr,ÉÜ"t%*¥`_4x8_No#*#ø7+Ñ:ˆ1I B* ´+Ù¢ ‚Co-‘̘Lick_3x3_"'0Ñ,� #'0• (— 4x40~ F"èL2�¥ „/þF"Fl7µ#X‡,(wh or01- )(X +À'(X +€'(X +�(X + �(X +’(X +T�(X +°–(X +ž›'F&$(%€D(Ì AÔePM#@F*í#8È 2ÝF%8¸ FoldedMTœ |Period,E*8|",;arParame-mt9Õ i,�Ó"8¨ %ä`*õ+?´ <.$|9À$¨K3‚F'ȵ"T»¬^0 (˜ 6ˆ FMOD_#�,.:¡y
“udi+]Êt"†Ýrb%Li*4!FMo%ˆ·Proj$ô"6ah #|{RandomLo+À1H#d`x5ñ,X
"œ_-ˆ %\A%ØSiesOnl+U()Ü 6tFMSAA”®x5”5q �6€&FMwyd)%¬â‰
MYef6˜)LB+Ä 5Ù-`6 H_wyUI)<DUI_PS_Cx"ùa2Áf>*Œ@x=Ø Gouraud+Õ 2p;°ÔMultiply+õ < ô NoAdd#°G+9 24 51 ü 2ñ3?ð à( ð2Ð ðÔì+ÐLÖ7ÀSolid„_+É (9”h
o ure+Ì \Üx *´ ÜYVS_Glyph ¸ Strip+¸ –uUI4tXY16iC32+Ä Ø:Å F-É -¸=È _NoTex+¬ÈR à %¡+ü Ìz>ý T,„FNULL)ü*šF'X=Query*l*œ Fog_Th"À)"°)*i (h #ˆ)/l Whisps#�**m
 
Thanks man, Sorry to go off on you like that, I'm just tired of ppl bringing false info in here so i had to say something, but yeah that definately proves you're right
 
I don't see anything that mentions a stage fatality

use your find feature

the ones with a specific spot will say "beyond for fatality" there's an equasion around that marking off where you need to be to perform it. maybe they've taken some of these out or didnt put them in, but as i've always said i'm just reading the files.
 
Thanks man, Sorry to go off on you like that, I'm just tired of ppl bringing false info in here so i had to say something, but yeah that definately proves you're right

no worries. in the end they could have removed a lot of stuff but, in a couple hours i'm gonna check every stage. there's also an unlock file that mentions down and start which is obviously toasty
 
Top