Nicely done but I must say that appeared to be a Cheese combo like he was backed into the wall and couldnt move and you kept doing the same move to juggle him in the air.
I can see this happening at this year's EVO, let's say at the..oh I don't know...final brackets. I can tell you right now, in case you're not familiar with the hardcore fighting scene: they might very well break the console running the game and disallow MK into future EVOs. When there is talk about such things as frame advantages and other overly analytical technical gibberish, the last thing you want is having such infinite loops.
Actually if it's against the wall there are actually alot of pro fighting games with infinites against the wall.
Street Fighter: 3rd strike
Marvel vs Capcom 2
Marvel vs Capcom 3
Plenty of wall infinites go on in major tournaments for these games and they are actually encouraged.
They even advertised that some characters had infinites against the wall in the official guide for MvC3 lol.
Aren't you spamming EX moves with infinite super meter in practice mode? The EX effect is going off every time you do a special move... and seeing from the input log, you are definitely using them. This kinda really isn't a realistic scenario then. Is there possibly a similar combo without using the EX version of all those moves?