Sleepy McNaperson
New member
Played the demo over a friend's house, I didn't see anybody make a thread yet talking about how scorpion can walk jab and keep you in blockstun, it's rediculous and completely ruins the demo if exploited. I hope this is not in the final game but i'm expecting it to be.
Somebody who has the demo should try it so you can see what i'm talking about.
you are literally LOCKED in block stun, all scorpion has to do is walk jab walk jab walk jab walk jab
UPDATE
Thanks to NothingRhymesWithCircus, for this post, Thanks to DCP for being patient and working with me even when it looked like I was wrong, special thanks to Osu16bit for pointing out to us all it's still in the PAX build. Thanks to everyone else as well who has taken time to spread this information and post here. We want this game to great, hopefully our voice can be heard
Somebody who has the demo should try it so you can see what i'm talking about.
you are literally LOCKED in block stun, all scorpion has to do is walk jab walk jab walk jab walk jab
UPDATE
PLEASE READ
Okay. I tested it out with my friend.
I want you all to know that frame testing isn't new to me and I know what I'm talking about.
Johnny Cage's frame advantage jab isn't a problem in the slightest. It's part of his gameplay. His jab is a high with frame advantage and could be ducked or low jabbed out of afterward if he feels like doing it again. If you decide to jab Johnny directly after you block his jab, and he decides to do any other move besides jab, your move will beat out Johnny's slower move. This means that Johnny's jab gives at most +1 or +2 on block. Not a big deal at all. Most Tekken characters have this.
Scorpion's jab has frame advantage AND hits people while they are ducking. This is officially a giant game flaw.
If Scorpion jabs at the right time every time, it's impossible to jab out of, low jab out of, low toe kick out of.... his jab also gives around +1 or +2 on block but it doesn't matter. If it hits both high and low guard it is a SEVERELY unbalanced move. If after you read this you still don't think its a big deal, then you're not understanding the gravity of how gamebreaking it is. All Scorpion will have to do to win is jab.
Jumping backwards does not work. The jab will catch you and will enter you into a juggle.
Backdashing works but its excruciating. You have to do a tiny backdash, then block, then do a tiny backdash, then block. If the Scorpion player plays correctly, he'll eventually force the opponent into the corner(if they don't have a teleport) very very quickly and very very effortlessly. Your choices are to die by chip damage, pointlessly try to interrupt him with one of your moves, or get juggled to death by jabs. Period.
This is possibly the first actual exploit found in the demo. Thank Sleepy McNaperson for bringing it to our attention.
We shouldn't worry though. This is easily fixed. They don't even have to change the frames on block for Scorpion's jab, they just need to make it a high attack so it could be ducked. That is all. They don't even have to change the animation of the jab either because it already LOOKS like a high. Even if it makes it into the final build of the game NRS will take it out in no time. It'd be nice if someone made a video of it with an audio explanation stating why its so game breaking and send it to NRS's youtube channel or one of the developer's twitter accounts.
Let it be known though, that this is an actual issue.
EDIT: Sleepy McNaperson, if you want you could quote this post on the original post of the thread. And +rep to you dude for finding this nonsense.
Thanks to NothingRhymesWithCircus, for this post, Thanks to DCP for being patient and working with me even when it looked like I was wrong, special thanks to Osu16bit for pointing out to us all it's still in the PAX build. Thanks to everyone else as well who has taken time to spread this information and post here. We want this game to great, hopefully our voice can be heard
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