rocky
BANALITY
Having seen much much footage of MK9 i have came to the conclusion that this looks totally awsome!!
my only concern is that MK9 does not have the RUN button in it. i cant understand why this is as MK9 is all the best features from MK1 +2 +3. and it was MK3 that introduced the Run, which made the combating intense and fast paced.
with the run when you play advanced players the action is so fast you dont have much time to think, which is great !
your always on your toes and locked in the moment,
The RUN to me and many other MK fans is what made MK stand out from every other fighting game because it made the fighting constant with no breaks to think. with most other games there is plenty time to think you can stand at the other side of the screen and think about what to do next in advance.
and like i said MK elliminated this by introducing the run, In MK3 UMK3 and trilogy you were always stuck in the moment and had to think fast.
and when players run towards you, you kind of freak out and its great trying to react to it quickly and effectivly. it is also a great tool for stratergy fighting.
We know MK9 has a dash, the dash is ok but not the same as the run, the dash is very much like tekken and street fighter, and the newer Mks, and has always been a floor to MKs fighting engine. and since MK9 is a fan service to MK 1 2and 3, why give it a floor from recent MK games, If MK really is going back to its roots the run should be essentail. the dash is not as good as the run
it also looks a bit silly the charactors shuffling back and forth,
dont get me wrong the game is super fast in close combat, but the inbetween> too much waiting and shuffling for an MK game,
MK9 needs to be a constant heart pounding experience throughout the round like UMK3 was.
which is what i thought we were going to get after seeing the awsum trailers, but after much studying of gameplay footage im afraid to say it looks more like a turn based fighting game just like every other fighting game out there.
My idea along with many fans is to bring the run back into MK9, the game already looks pretty fast paced, but for example when sub zero freezes an opponent from a long distance the quickest way to get to the other player is to do 4 or 5 of them shuffles! and takes away the fast pace continuity that we saw in MK3 and UMK3 and it looks like theyre stuttering accross the screen.
And the run is not just to make the game quicker and constant but its a great tool for stratergy fighting, for example if you have a player that tries to block everything you can run up to them and throw them, but if theyre quick enough they can counter your throw with an uppercut or something. you can fake doing a move so that the other player blocks then run up to them and throw them. The possibilities are endless and enhances the game play and keeps you locked in fast paced action for the entire round.
MK9 would be a perfect honourage to the classic MKs if they put the Run back in, they should still keep the double tap backwards dash to dodge grabs but change the forwards dash to the RUN. another problem with the dash is that you can only dash the distance that the game programmes it to, where as with the RUN you can go where you need to.
and like many fans point out it opens up a whole new world of fighting stratergy that the dash just cant do.
and most importantly THE RUN IS ORIGINAL! where as the dash is in every other game.
I speek for many fans of MK3 Ultimate MK3 and MK trilogy when i say the run is an essential feature for MK
especially for advanced players.
I would love to know if you agree with me on this, especially those who are advanced players of MK3 UMK3 and Trilogy
Thank you for listening
i have done much research and spoke to hundereds of MK fans who totally agree with my thoughts on the new MK having the run
and i know its a fan service so the MK staff really need to hear this before MK9 is complete.
Thank you
regards
Rocky
my only concern is that MK9 does not have the RUN button in it. i cant understand why this is as MK9 is all the best features from MK1 +2 +3. and it was MK3 that introduced the Run, which made the combating intense and fast paced.
with the run when you play advanced players the action is so fast you dont have much time to think, which is great !
your always on your toes and locked in the moment,
The RUN to me and many other MK fans is what made MK stand out from every other fighting game because it made the fighting constant with no breaks to think. with most other games there is plenty time to think you can stand at the other side of the screen and think about what to do next in advance.
and like i said MK elliminated this by introducing the run, In MK3 UMK3 and trilogy you were always stuck in the moment and had to think fast.
and when players run towards you, you kind of freak out and its great trying to react to it quickly and effectivly. it is also a great tool for stratergy fighting.
We know MK9 has a dash, the dash is ok but not the same as the run, the dash is very much like tekken and street fighter, and the newer Mks, and has always been a floor to MKs fighting engine. and since MK9 is a fan service to MK 1 2and 3, why give it a floor from recent MK games, If MK really is going back to its roots the run should be essentail. the dash is not as good as the run
it also looks a bit silly the charactors shuffling back and forth,
dont get me wrong the game is super fast in close combat, but the inbetween> too much waiting and shuffling for an MK game,
MK9 needs to be a constant heart pounding experience throughout the round like UMK3 was.
which is what i thought we were going to get after seeing the awsum trailers, but after much studying of gameplay footage im afraid to say it looks more like a turn based fighting game just like every other fighting game out there.
My idea along with many fans is to bring the run back into MK9, the game already looks pretty fast paced, but for example when sub zero freezes an opponent from a long distance the quickest way to get to the other player is to do 4 or 5 of them shuffles! and takes away the fast pace continuity that we saw in MK3 and UMK3 and it looks like theyre stuttering accross the screen.
And the run is not just to make the game quicker and constant but its a great tool for stratergy fighting, for example if you have a player that tries to block everything you can run up to them and throw them, but if theyre quick enough they can counter your throw with an uppercut or something. you can fake doing a move so that the other player blocks then run up to them and throw them. The possibilities are endless and enhances the game play and keeps you locked in fast paced action for the entire round.
MK9 would be a perfect honourage to the classic MKs if they put the Run back in, they should still keep the double tap backwards dash to dodge grabs but change the forwards dash to the RUN. another problem with the dash is that you can only dash the distance that the game programmes it to, where as with the RUN you can go where you need to.
and like many fans point out it opens up a whole new world of fighting stratergy that the dash just cant do.
and most importantly THE RUN IS ORIGINAL! where as the dash is in every other game.
I speek for many fans of MK3 Ultimate MK3 and MK trilogy when i say the run is an essential feature for MK
especially for advanced players.
I would love to know if you agree with me on this, especially those who are advanced players of MK3 UMK3 and Trilogy
Thank you for listening
i have done much research and spoke to hundereds of MK fans who totally agree with my thoughts on the new MK having the run
and i know its a fan service so the MK staff really need to hear this before MK9 is complete.
Thank you
regards
Rocky
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