Okay so now I'm evil and hate the game?
D I absolutely love the game, in fact that's why these minor annoyances bother me. Don't be stupid and try reading, it's not the learning curve I hate, it's the method of how it is in this game I don't like. Here's what I have to do in order to start enjoying the online mode:
- adjust to the insane amount of lag and input delay / input drops (the last one is actually impossible to do, just saying)
- if someone comes up with an exploitable mechanic I have to search for a solution or figure it out instead of practicing
After these things I can start practicing and getting better at the game and that's a silly thing. I don't mind if I get my ass kicked, that's part of the fun, what turns me off is if the actual game design prevents me from getting better / progress. I know it's hard to understand if you don't try to analize the game but sadly MK9 is just how I described.
I want to feel that it's my fault if I lose and not because of some idiot who designed the game in a way that pressing two buttons at the same time and getting lucky wins you the match (X-Rays), that's all. Let's face it: if you're a beginner you won't be so good at blocking that you can avoid getting hit in the face with an X-Ray from a winning situation 100% of the time. Is it realistic to say that "I've lost because my blocking skills are not 100% or luck was not on my side" when I'm still a beginner at the game? Of course not and it's even worse that this system basically punishes you for practicing and playing fair. You know who hates learning curves: the kids who overuse X-Rays, exploit faulty mechanics and say they are not "combo players" while playing a clearly combo oriented game.
You're probably one of those SC2 players who play protoss because "they are easy" and do cannon rushes all day just so bronze league beginners can have a bad time.
Also let's not start comparing MK9 to more balanced games like SF4 or SC2 because I don't want to bash the game, it really doesn't deserve that, the focus is simply on single player in MK9.
As for the AI and the lack of choice: I don't like if a game wants to feel longer by putting limits to player choice because if you think about it that's exactly what MK9 does. Would challenge 251 be easier if I could do it with my favourite character? Yes. Is that a bad thing? Why would it be, it was me who chose to practice with that specific character so I'm basically entitled to an easier experience because of the time I've put into said character, if I want to suck I'll pick some other guy. You guys try to convince me that the game is designed this way and that selecting a character would be easy mode and that's total bollocks.
Edit:
You were begging for a PC release, now that you got it, all you do is complain.
Just noticed this one, isn't it just nice?
What are you implying here? So because I'm a fan and I've waited 2.5 years for the game I don't have the right to apply legitimite criticism?
Look, I think the game is great but I'm not a blindfolded fanboy to act like it has zero problems, in fact MK9 has a lot of problems if you care enough to look under the hood. I'm a fan and I care so of course I'll do that but please stop demonizing me like I'm some ungrateful asshole who's ruining PC gaming for a whole new generation.
"OMG he's bashing the game, it's the end of the world!"
D
Anyway basically my bit hard critique of the game comes from my similar experience with SF4: that game also had these problems but Capcom cared enough to fix them (seeling the same game at least 3 times in the process
) while Netherrealm just went on to develop Injustice.
Also just figured out what the Hell is a wake-up attack, thanks for the lot of help you guys gave me.