Prophet
New member
While I do agree with regards to SF4 going back to its basics and being successful because of thus, it's hard to ignore that SF4 was the only game to do that sort of 2.5D idiom. How do we know that the majority of people didn't just find it enjoying because of that changed camera perspective. Whose to say that the classic camera-angling was just a gimmick and didn't REALLY engineer the gameplay that much more. In fact, after playing SF4 I found the camera angling restricting. I really enjoy the idea of sidestepping left to right and it really opens up the fighting game engines for alot more interaction then just straight ahead or backwards.
When Boon is referring to "roots" I believe he is referring to making the game a little more realistic in terms of not so much cyborgs and giant fire-bursting monsters, but more of the idea of using the idea of chinese mythology to blur the line of reality and fantasy. I'm personally hoping for city names in people's biography for MK9 instead of just some obscure figure being raised among the "Netherrealm". I want some authenticity with regard to real-world relations to the Mortal Kombat storyline.
When Boon is referring to "roots" I believe he is referring to making the game a little more realistic in terms of not so much cyborgs and giant fire-bursting monsters, but more of the idea of using the idea of chinese mythology to blur the line of reality and fantasy. I'm personally hoping for city names in people's biography for MK9 instead of just some obscure figure being raised among the "Netherrealm". I want some authenticity with regard to real-world relations to the Mortal Kombat storyline.