Liu Kang's movement looks way more fluent and natural now. I think he still jerks his left shoulder back a little too suddenly though, and the movement of his left hand/forearm could maybe be a...
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Liu Kang's movement looks way more fluent and natural now. I think he still jerks his left shoulder back a little too suddenly though, and the movement of his left hand/forearm could maybe be a...
Liu Kang's stance is constantly improving, that's nice to see. I don't really like his left arm though (the arm furthest from the camera)... the way he has it placed by his hip makes for a pretty...
Lighting issues asside, I noticed the colour reduction on Cage's shorts make them look not so great. It might be a good idea to render them in a different/brighter colour to get a wider gamut, and...
Since no-one seems to have mentioned it, let me offer a simple explanation for why doing things exactly (or as close as possible) like the original game is a good thing: It saves a tremendous amount...
Hrm. Personally I still think the portrait has a long way to go. The work put in so far is impressive but there are still several things that bother me.
First off, count me in the camp who never...
uKER, by the neck being straight, I mean that in your portrait the outlines of the neck form 100% perfectly vertical lines. It's the same with the outline of the hair on the left side. It looks to me...
I vastly prefer MrMos3s's versions. Frankly I've had misgivings about pretty much every version of the Cage portrait posted here so far, especially with regards to the mouth and the hair, but I'm...
The movement looks mostly natural, but it doesn't loop properly. This is a prime example of where you need to tweak keyframe interpolation to get a realistic-looking result. The problem currently is...
Using motion curves is absolutely vital to getting smooth, natural motions. Adding keyframes to fix something that looks a little off is basically doing the exact opposite; if you have too many...
Agreed, it looks absolutely fantastic. Very impressive work on the rigging and animation of the shoulders especially, the deformation looks very natural. The sharp shadow of the hand on the chest...
The new material for Kano's faceplate looks great. A vast improvement for sure.
For the hair, is it really necessary to bother with the fiber stuff? Since it's so short I would imagine simply...
Here's another paintover of Kano... originally I just wanted to see if I could get the faceplate to look more like I would like it to, but I got a bit carried away. :P I repainted parts of his face...
I know that. It was meant as a reference for Divizio's arms, not Kano's MK1 costume.
Hey guys... some of you may or may not remember me, I used to post here quite a bit a long time ago. I started trying to create a Kano model but unfortunately gave up pretty quickly due to...
Being a boss character Shang Tsung doesn't have to play by the rules of the playable versions of the character in MK2 and 3. He can (and will) morph to any character whenever he wants, basically. In...
Calactyte's proportions seem a bit off, I don't think 7.5 heads is typically "short height" proportions, and anything past 8 is kind of veering off towards comic book "heroic" proportions. While I...
Shang's feet are clearly visible whenever he gets knocked down, his robes are just long enough to cover them otherwise, I suppose. With that in mind, the robes should probably be extended a bit...
Thanks for the feedback, everyone. I'm not at all concerned about rigging and animation at this point - that will all take place on a separate model altogether and the way the high poly model is set...
Yeah I wasn't actually planning on doing a lot of sculpting, mostly just getting the mesh exported to ZB and making sure everything worked, which is why I didn't bother digging up my references......
Got a little work done on Kano at least... I've been having second thoughts about how to go about making his body, so I put that off and started working on sculpting his head instead. Here are the...
Definitely an improvement! I think he could stand to be a little slimmer, and the arms look quite huge (both in girth and in length).... maybe the head is a bit big? Not really sure, but either way...
That's perfectly understandable, Bleed, I'm usually not fond of other people touching what I'm working on myself. If nothing else I would love to just take a look at the files, if you don't mind,...
As always, the animation looks pretty great overall. Aside from the things mentioned, when it comes to where on the block his hand is striking, the only thing that matters really is that it's...
I may be wrong, but I don't think anyone is doing Shang Tsung.
As it happens I'm trying to get some work done on Kano tonight, but honestly if that doesn't go anywhere I feel just about ready to...
I feel the likeness still needs some work, but the anatomy looks great.
You're all making me feel pretty terrible about making zero progress on Kano... :P
edit: oh wow, there were like 12 new...