|First Look: Mortal Kombat Special Forces|
By: Jeff Greeson
Editor in chief
MK: Special Forces features seven full 3D worlds. The camera employs a 3rd person perspective behind your character. There is also a camera button that knocks the camera in place if you happen to be caught in an awkward angle. The overall speed of the game was pretty smooth, even though we were told that the engine hasn't been optimized yet. There would be some slow down when your character was approached by multiple enemies. The Nintendo 64 version seemed to offer better visuals with smoother textures and less blocky scenes. This seems true about every game being developed for both the N64 and PSX.
The first levels in the game place your character in realistic environments to accustom new players with their surroundings. Further along you get into the game, the levels become surreal and mythical like most of the Mortal Kombat games.
Midway wants to keep both the Nintendo 64 and PlayStation version of the game similar to each other, opting to go with real-time scripted sequences, in opposed to full motion video. The beginning cinematic looked very good. The scene had a very dramatic aura and portrayed a true movie like experience. I agree with the decision to go with scripted sequences instead of full motion video. They work very well.
Because the Midway's booth was so loud, I didn't get a chance to be able to hear anything from the game. I did manage to listen to most of the beginning cinematics by putting my ear up to the TV speakers. We were told that Midway hired professional voice actors. Instead of Richard Divisio who plays Kano in all of the Mortal Kombat games, the voice of Kano is played by an actor with a very distinct Australian accent.